GT2 is Coming to Monday Nights!


Monday nights are on the horizon with the recent release of the GT2 Pack DLC from Kunos! Series details will be posted within the next week, so keep a close eye on our Discord for the latest announcements and news. Also, I’d like to thank everyone who’s taken part in the Monday Night chapter history; it’s thanks to you that we’ve been able to host events since ACC’s early-access release and form a fantastic core community around it.

Driver Registration:

Signup for our GT2 Season is open and available here:

Discord is required for those wishing to race with us; before every event we hold a pre-race discussion with key details specific to the event. You can join us here at

If you have any questions you can feel free to ask a question in the ACC League channel on our discord. Drivers of any skill level are welcome; whether you’re new to simracing or a seasoned veteran, there’s great racing to be had here! 

Series Schedule

Event Schedule

9:00 PM EST – Mandatory Pre-race talk in Discord

9:10 PM EST – Server Start

11:00 PM EST – Finish

Race Procedures

Race starts will include a short formation lap; during this lap the following regulations are expected:

We will be running a full widget-controlled formation lap.


  • Qualifying format and length is determined via the event format being run. 
  • Blue Flagged cars should not race cars that are on a flying lap
  • Passing is allowed, it is expected to be done quickly, cleanly and fairly. Standard CMS rules of racing apply when both cars are on a flying lap.

Orange Zones

  • Each race will use an orange zone, a zone where drivers are required to be extremely cautious when performing an overtake or defending
  • Orange Zones will be posted within the specific event thread on Discord
  • Reported incidents that occur within the OZ will be handled more severely than normal, so please keep this in mind when racing!

Blue Flags

  • Blue Flags in the race are advisory flag only
  • It is expected that the slower car will maintain the normal racing line, and the lapping car is expected to make the pass cleanly. 
  • The specifics of the blue flag rules can be found in the GCR:

Drop Rounds:

One drop round will be available for those who may not be able to attend all rounds.

Server Settings

  • Server will be using a password and will NOT rely on the ACC rating system
  • Weather will always be set to dynamic; while we can influence the weather to a minor degree, we will not be guaranteeing any conditions for a particular event
  • Pitstop regulations will be shared with the relevant upcoming event, and will be discussed during the pre-race meeting

Timing & Scoring

We will be using ACC’s results files from the server to keep track of all race results and timing.

Race Communications

1) We will use the Discord ACC channel for race communications.

2) CMS Discord information is available here.

3) Comms are required, but only to monitor race control during the event. You do not need a microphone if you do not want to speak.

4) If you have a microphone, please set it to “push to talk” or “toggle mute”. If that just doesn’t work for you, please set the voice activated audio level up considerably so your coughing, wheezing or sim controls grinding isn’t “shared” with everyone else. Don’t be “that guy”.

5) A request to drivers to please be brief in your communication on Discord.

6) One sentence then quiet is requested. Abusive and/or profane in-game chat, Discord or forum post language or deliberate crash into competitor’s car may lead to that driver receiving probation, suspension or ban from the league.

7) During practice sessions, more open discussion is welcome, however during qualifying and the race please minimize communications to allow all drivers to focus. 

Reporting an Incident

If you are involved in an incident of any sort during any session, please report it here. Please include which session and at what time in the session the incident took place, as well as a brief description of what occurred. 

Custom Skins

1) Custom skins are allowed; client-side liveries will work just fine. 

2) Driver numbers can be requested via reaching out to a chapter admin; numbers operate on a first come, first serve basis!

CMS General Competition Rules

Penalties can be applied one of 2 ways:

1) ACC system delegated penalties

  • During qualifying and races all penalties must be served, as there will not be an admin available to review during the session
  • During practice sessions, warnings and drive-throughs will be cleared upon request to prevent drivers from losing session time.
  • Note: The track limits used are the in-game track limits designated by ACC, however when in-game track limits fail to account for certain scenarios (such as off track overtakes or wet conditions), the standard GCR will apply regarding the track limit, racing and limit abuse rules. 

2) Upheld Incident Report via Race Review Team

  • Incidents that occur will generally be left up to the drivers to submit a report for, unless a significant number (3 or more) drivers are involved in the incident. 
  • Penalties assigned based on these reports will be applied in the appropriate session by a steward or admin at the next round the driver takes part in. 

Additional Drivers Notes

1) We will attempt to clear any penalties a driver receives in practice, however no action will be taken during the race or qualifying.

2) Open setups are allowed, but we encourage everyone to share!

3) It is highly recommended drivers reboot their computer just prior to joining the server on race day.

4) Don’t even think of using a WiFi connection. Only Ethernet cable connections permitted for events.

Comments / Suggestions

Please add them to the Monday ACC Discord discussion thread.