With the introduction of Assetto Corsa Competizione into the sim racing world and months of testing completed, we’re proud to announce our next Monday Night Series!

Assetto Corsa Competizione

Introduction

With a challenging multi-class season behind us and another Esports season under our belts, the ACC chapter is being reworked from the inside out to help best foster new drivers to realize a successful career in sim racing with Champion Motorsports and beyond. Thank you to everyone who’s taken part this past season, and to those new to the chapter, welcome!

Our 6th season here is ready, designed to give the administration as many headaches as possible as we refactor our series. New formats, reworked ratings and opportunities to enter the world of Esports, and plenty more to offer down the line means plenty of testing for our new systems!

Driver Registration

You can register for the Monday Night series here: https://forms.gle/A4ubFcWUtGFa3gVi7

Discord is required for those wishing to race with us; before every event, we hold a pre-race discussion with key details specific to the event. You can join us here at https://discord.gg/4ckmjPX

If you have any questions you can feel free to ask a question in the ACC League channel on our discord. Drivers of any skill level are welcome; whether you’re new to sim racing or a seasoned veteran, there’s great racing to be had here!

Cars

All cars will be allowed in their respective class.

The car that the driver(s) in question used during the first race is the car they will be forced to use for the remainder of the season.

Drivers will be allowed one car swap within the season in case they’re unhappy with their current choice; however this will come at a cost of all championship points earned up to the point of the swap, so please keep that in mind!

The ACC Monday Chapter: Splits in Detail

1. There are now 3 splits:

  1. GT4
  2. GT3 Split 2
  3. GT3 Split 1

Drivers are free to register for either the GT3 or GT4 split; doing so will result in the following:

  1. GT4 registrations will land all drivers in the GT4 split, all cars on one server
  2. GT3 registrations will result in one of the two configurations

a. New members to the ACC chapter will find themselves in Split 2, where drivers are to be evaluated.

b. Standing members who raced in our previous season will be evaluated on their performance, and be given the choice of which split to run on if they qualify for both.

GT3 drivers who perform well in Split 2 will be given the option to move to Split 1, and drivers at the tail end of the Split 1 grid are considered to be “at risk” of a drop to Split 2 if their performance doesn’t hold.

To best accommodate these conditions, the server configurations will be as follows:

  1. GT4 – up to 50 slots, hard cap. Registration is first-come, first-serve!
  2. GT3 Split 1 – 40 Slots total, top 35 slots “Locked”: the top 35 positions in Split 1 are considered fully safe. The final 5 positions will be the “Wildcard” positions, where Split 2 drivers will be able to compete.
  3. GT3 Split 2 – 50 slots total. 45 slots are fully open, first come first serve! The last 5 slots are reserved for drivers potentially moving between splits.

When drivers from Split 2 are invited into Split 1, they will be allowed to race in split 1 for a season. If they outperform those in the Wildcard positions, the formal invitation will be made to continue in Split 1. Wildcard drivers who lose their slots will be guaranteed a space in split 2 if desired. If a Split 2 driver rejects the invitation, the next Split 2 driver with the qualifications needed to move to Split 1 will be considered.

Additional splits will not be made mid-season, and all registration is first-come, first-serve! If the need for additional servers is met, we’ll adjust accordingly in future seasons. Drivers who register late will be added to a reserve list, to be called upon if slots are available.

Driver Ratings – New Methodology, Expectations

Gone are the days of using pace ratings to split drivers; while reliable, it’s ill-suited for those who bring consistency and safety to the table before pace. The rating system is being revamped to account for those that now showcase multiple facets of what makes a great driver, including safety, consistency as well as pace (to an extent!).

Drivers now have three data points used in evaluation over the course of their time in the ACC Chapter:

  1. Safety Rating – Calculated based on IRR logs and decisions from our stewards. The safety rating is not per season, instead simply taking the previous 6 races from a driver. This can include round 1 from this season as well as the previous 5 rounds a driver had taken part in for example. This helps to ensure a more recent picture of a driver’s performance and behavior on track.
  2. Championship Rating – Calculated based on the final championship standings. Over the past seasons, consistent results have proved to net strong finishing positions in the championships we’ve held.
  3. AFP Rating – The “Average Finish Position” rating, taken from the previous two seasons if available. Moving splits will wipe any previous data. This data ties in with the previous championship rating somewhat, comparing each driver’s finishing position to the driver with the best AFP.

All of this ties together to give us a driver’s Overall Rating, which will be used to help stewards and admins evaluate drivers on whether they qualify for split moves or Esports competitions, with more focus going towards the behavior of a driver instead of raw speed. While crashes are certainly spectacular, it hardly makes for good racing!

Safety Rating – Points, Penalties, and What to Expect

The Safety Rating comes with an additional factor as well: penalty points! Penalty points are logged alongside any penalties that a driver receives over the course of their time at CMS. The point values per each penalty are as follows:

Warning – 0 pts
Stern Warning – 0 pts
NQ – 1 pt
DT – 2 pts
SG – 3 pts
SH – 3 pts + 1 pt per 10 seconds of penalty (round time up, so SG5 would be equal to SG10 at 4 pts, SG30 would be 6 pts)
DQ – 7 pts

Penalty points are utilized in two manners:

  1. Calculate a drivers Safety Rating
  2. Log incidents of drivers effectively by severity and frequency of incidents. Accumulating a significant number of penalty points is very likely to draw the attention of the admins and stewards, and can lead to more significant action taken as a result.

Pace has long been the defining factor for growth in the ACC chapter, however, a long-needed shift to a focus on safety is finally underway. We hope everyone is looking forward to their evaluations!

CMS and ACC Esports – Racing in the GTWCA SRO America Esports Series

The ACC Chapter of CMS is very thankful to SRO America for the relationship we’ve maintained for two seasons now, and look to give everyone the opportunity to showcase their talent in the world of Esports!

As such, our chapter is being developed in such a way that we can ensure the quality of drivers that take part in our events and give new drivers the opportunity to truly race their way in. Because of this, we’re working hard to evaluate everyone’s performance to ensure the opportunity goes to not just the quickest drivers, but the cleanest and most consistent as well.

Top-rated GT3 and GT4 drivers will be evaluated for participation in the GT4 Esports series; driver analysis will also extend to our Sunday Endurance races, ensuring as many drivers as possible are considered for participation. Drivers who are deemed to hold the qualities needed to continue to grow in Esports and beyond will be offered an invitation to the Esports series; there is no mandatory participation!

Drivers who excel in the GT4 Esports series will be considered for a move to the peak of our series: GT3. As we continue through this year, we’ll work to refine and present our selection process to all drivers to avoid any feelings of confusion or discrimination, and aim to give all drivers every opportunity to present themselves in the best possible light on the global stage.

Thank you again to SRO America for this opportunity, and we hope everyone is excited for the growth of CMS in ACC Esports!

Series Schedule

Event Schedule

8:50 PM EST – Mandatory Pre-race talk in Discord

9:00 PM EST – Server Restart / Practice Start

11:15 PM EST – Finish

Procedures

The race starts will include a full formation lap; during this lap, the following regulations are expected:

We will be running a full free formation lap. During this lap, the lead car is expected to maintain a speed of 100km/h or 60 mp/h during single file, and a speed of 60 km/h or 37 mp/h during double file.

Drivers are expected to switch to double file at the start of the third sector. Note that double-file should be a true double file, not a staggered grid!

Qualifying

  • Qualifying format and length is determined via the event format being run.
  • Blue Flagged cars should not race cars that are on a flying lap.
  • Passing is allowed, it is expected to be done quickly, cleanly, and fairly.

Orange Zones

  • Each race will use an orange zone, a zone where drivers are required to be extremely cautious when performing an overtake or defending.
  • Orange Zones will be posted within the specific event thread on Discord.
  • Reported incidents that occur within the OZ will be handled more severely than normal, so please keep this in mind when racing!

Blue Flags

  • Blue Flags are advisory flags only.
  • It is expected that the slower car will maintain the normal racing line, and the lapping car is expected to make the pass cleanly.
  • The specifics of the blue flag rules can be found in the GCR: https://cmsracing.com/general-competition-rules/

Driver Classes

Driver classes are determined by the performance of a driver based on the seasons and official races they’ve taken part in. Three classes are available:

  • AM – Those who do not yet have a designated rating.
  • Silver – Those who make up the lower portion of the field, and may struggle with outright pace or consistency.
  • Pro – The most complete drivers, showing proficiency in pace, consistency, and temperament.

Drivers who recently joined and do not have a prior record must run on the qualifying server in order to receive a baseline rating. Drivers who were present in the previous season will have their previous performances determine their Class.

Please change your in-game name to your real name to make results easier to track!
To determine your Driver Rating and classification, you can find the following servers:

Server Name: cmsracing.com – Qualification Server
Server Password: cmsrocks

Championship Classes, Points, and Scoring

Race Points System

Single Race Format Double Race Format
1st = 50 pts 25 pts
2nd = 45 pts 22.5 pts
3rd = 40 pts 20 pts
4th = 36 pts 18 pts
5th = 33 pts 16.5 pts
6th = 30 pts 15 pts
7th = 27 pts 13.5 pts
8th = 24 pts 12 pts
9th = 21 pts 10.5 pts
10th = 19 pts 9.5 pts
11th = 17 pts 8.5 pts
12th = 15 pts 7.5 pts
13th = 13 pts 6.5 pts
14th = 11 pts 5.5 pts
15th = 10 pts 5 pts
16th = 9 pts 4.5 pts
17th = 8 pts 4 pts
18th = 7 pts 3.5 pts
19th = 6 pts 3 pts
20th = 5 pts 2.5 pts
21st = 4 pts 2 pts
22nd = 3 pts 1.5 pts
23rd = 2 pts 1 pt
24th and below = 1 pt 0.5 pts

Bonus Points

At the end of each race, points will be awarded to drivers that have excelled in a particular category. Available bonus points are:

  • Pole Position: The fastest qualifier in each class will be awarded 1 bonus point in the Endurance format, at 0.5 points per race in the Sprint format.
  • Fastest Lap: The driver who sets the fastest lap in their class during the race will be awarded 1 bonus point in the Endurance format, at 0.5 points per race in the Sprint format.

Drop Rounds

Each driver is required to take one drop round during the season, where their worst result is dropped from the championship; however, any round in which you serve a penalty (not receive) cannot be nominated as your drop round.

Server Settings

  • The server will be using a password and will NOT rely on the ACC rating system.
  • Weather will always be set to dynamic; while we can influence the weather to a minor degree, we will not be guaranteeing any conditions for a particular event.
  • Pitstop regulations will be shared with the relevant upcoming event and will be discussed during the pre-race meeting.

Timing & Scoring

We will be using ACC’s results files from the server to keep track of all race results and timing.

Race Communications

  1. We will use the Discord ACC channel for race communications.
  2. CMS Discord information is available here.
  3. Comms are required, but only to monitor race control during the event. You do not need a microphone if you do not want to speak.
  4. If you have a microphone, please set it to “push to talk” or “toggle mute”. If that just doesn’t work for you, please set the voice-activated audio level up considerably so your coughing, wheezing or sim controls grinding isn’t “shared” with everyone else. Don’t be “that guy”.
  5. A request to drivers to please be brief in your communication on Discord.
  6. One sentence then quiet is requested. Abusive and/or profane in-game chat, Discord or forum post language or deliberate crash into a competitor’s car may lead to that driver receiving probation, suspension, or ban from the league.
  7. During practice sessions, more open discussion is welcome, however during qualifying and the race please minimize communications to allow all drivers to focus.

Reporting an Incident

If you are involved in an incident of any sort during any session, please report it here. Please include which session and at what time in the session the incident took place, as well as a brief description of what occurred.

Custom Skins

  1. Custom skins are allowed and encouraged; client-side liveries will work just fine.
  2. Driver numbers can be requested via reaching out to a chapter admin; numbers operate on a first-come, first-serve basis!

CMS General Competition Rules

Penalties can be applied one of 2 ways:

  1. ACC system delegated penalties
  • During qualifying and races, all penalties must be served, as there will not be an admin available to review during the session.
  • During practice sessions, warnings and drive-throughs will be cleared upon request to prevent drivers from losing session time.

2. Upheld Incident Report via Race Review Team

  • Incidents that occur will generally be left up to the drivers to submit a report form unless a significant number (3 or more) drivers are involved in the incident.

Read the CMS GCR here.

Additional Drivers Notes

  1. We will attempt to clear any penalties a driver receives in practice, however, no action will be taken during the race or qualifying.
  2. Open setups are allowed, but we encourage everyone to share!
  3. It is highly recommended drivers reboot their computer just prior to joining the server on race day.
  4. Don’t even think of using a WiFi connection. Only Ethernet cable connections permitted for events.

Comments / Suggestions

Please add them to the Monday ACC Discord discussion thread.