Historic Sim Racing at its Finest

Introduction

MNRL is a historic sim racing chapter of Champion Motorsports (CMS) which runs multiple series throughout the year.  Events take place Tuesday nights (Eastern US time zone) and replicate the calendars and excitement of anything and everything that raced pre-2000.   Within MNRL, there is a unique series called the Virtual Historic Sportscar Championship which is the Americas regional sister series to the VWSC Historic series (Saturdays) and runs an average of one round per month over the year.

MNRL, as a league, was conducting races since 1998 and was officially integrated into CMS in late 2016.  Read about MNRL’s rich history and founder.  MNRL currently uses rFactor2 (rF2) for its races.

Our mission is to relive history and have fun

MNRL carries on the tradition of recreating the seasons, series and overall feel of historic race cars.  We work closely with content creators, such as Storm Gang Simulation, to ensure we use only the finest quality cars and tracks.  We then craft series so drivers experience the exact same conditions that the real life legends felt.  This is how we can recreate the sensations of flying through the Le Mans country roads at night, serene and deadly as you try to navigate your car through precarious corners.

But we also want to dispel the myth that classic and vintage race cars can only be driven by the very best.  MNRL has a casual-competitive approach which limits the overall race lengths, uses various driver classes and allows aids for lower classes.  CMS has a rich history of helping drivers build their skills while finding a place to race and MNRL carries that spirit to its core.  Our members work together to raise everyone’s race craft while still having incredibly entertaining battles from track to track.  No matter what your experience or skill level, you’ll find someone to race with on any grid in MNRL.

MNRL runs anything from before the year 2000, including Formula 1, DTM, Touring Cars, Stock Cars, Prototypes and more.  If it ran on a race track, we’ll run it in the sim.  We make every attempt to recreate the historic calendars for specific years that the cars ran, using the same tracks, order of races and formats (multiple races per round, start types, special rules, etc.).

We also make an attempt to run the races at similar lengths where possible.  For longer, usually endurance events, the times are scaled to fit between 1-2 hours while still managing car resources.

To start racing in MNRL, join the Discord, look for the Tuesday MNRL category, download any necessary resources, and jump into the grid.  You can find details on each series in right-side menu above.

You can also visit our dedicated forum for MNRL racing!

Championship Points

In most cases, points will be historically accurate.  However, this may be updated per series where deemed necessary for competition purposes.

Starts

Starts will also reflect what was used back in the day, whether they were standing, rolling or a mix.  Read the race and series briefs for exact details.

Orange Zones

Orange Zones (OZ) are used by CMS as a way to reduce the major risks at race start.  Every track will have a designated orange zone, notated in each race brief.  Drivers may race as normal but any rule infraction in these zones will often carry a heavier penalty.  OZ’s are typically only in effect for the first lap but on some tracks, race directors may deem certain areas permanent Orange Zones for the duration of the race (sometimes shown as red zones).

Discord Race Communications

If you do not have Discord installed yet, download the Discord Windows app here.  Drivers are required to be on the Voice Channel for the race events, even if they do not use mics or otherwise communicate.  This is so all drivers can hear race instructions from the race director.

Note: We strongly recommend against using the browser version to avoid performance issues.
Use this link to join the CMS Discord server.

CMS General Competition Rules

Penalties can be applied one of 2 ways:
1) System delegated penalties (all must be served, and are not in race admin control)
2) Upheld Incident Report via Race Review Team

Read the CMS GCR here.