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Thread: Formula Classic, April 30th - Hockenheim - Pre-Race Brefing

  1. #1
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    Default Formula Classic, April 30th - Hockenheim - Pre-Race Brefing

    Welcome Drivers:
    Here are details for the Rescheduled 4th round of the MNRL Formula Classic World Championship




    (Att: All Drivers!) Drivers interested in registering for this series, !PLEASE GO HERE TO PICK A CAR, SEE THE SHEDULE, POINTS SYSTEM AND GET FILES RELEVENT TO THE SERIES!

    All drivers are welcome.
    Round 4 of the MNRL Formula Classic World Championship is Tuesday, April 30th, 2019, Qualifying at 8PM CST/9PM EST

    Location: Hockenheim-Ring, Hockenheim, Germany - 4.224 miles / 6.798 km

    .................................................. ..............

    ~ In your TRACK list, the track is:
    " Hockenheimring/Hockenheimring 1988 GP "
    .
    ~ Race length is 45 minutes
    ~ Race Pit Speed 50mph/80kph (pitstop not required)
    ~ Do not use off-course areas to gain an advantage.
    .
    Race Day and Time: Tuesday, April 30th, 2019
    Server Name: MNRL CMSRACING.COM
    Qualifying at 8PM CST/9PM EST (15 minutes)
    Warmup, 5 minutes,
    ~ Server Settings

    .
    FORMATION/STANDING START PROCEDURE
    ...
    --------------------
    SINGLE FILE FORMATION LAP START!
    .
    ~ WHEN THE TIMER STARTS, YOU WILL GET A MESSAGE FROM RACE CONTROL TO "Begin Formation Lap", PROCEED SINGLE FILE AT A PACE SET BY THE POLE MAN.

    ~ POLE MAN IS TO PACE THE FIELD AT A MINIMUM/MAXIMUM SPEED OF 50 MPH TO 80MPH/80KPH TO 130KPH (SLOWER AT TIMES FOR SOME CORNERS)

    ~ PROCEDURE IN A SAFE MANOR LEAVING A REASONABLE GAP BETWEEN YOU AND THE CAR IN FRONT OF YOU.

    ~ BRAKE WARMING IS ALLOWED BUT PLEASE DO SO AS TO NOT CAUSE STACK BRAKING OF THE CARS BEHIND YOU.

    ~ CAREFUL TIRE WARMING IS ALLOWED.

    ~ IF YOU SPIN OFF THE TRACK DURING THE FORMATION LAP PLEASE REJOIN AT THE BACK OF THE FIELD.

    ~ PLEASE BE PREPARED TO SLOW DOWN AT THE END OF THE FORMATION LAP TO ENTER YOUR STARTING BOX MARKED IN RED.

    ~ ONCE EVERYONE COMES TO A FULL STOP AND ARE IN THEIR PROPER STARTING POSITIONS THE STARTING LIGHTS WILL COUNT DOWN TO GREEN.

    ~ AT THE GREEN LIGHT BEGIN RACING.

    ~ PENALTIES MAY BE ASSESSED FOR ANY UNSAFE MANEUVERS DURING THE FORMATION LAP.

    ~ ORANGE ZONE RULES ARE IN EFFECT FOR THE START OF THE RACE


    .................................................. ...................

    Race review and penalties:
    The race start may be reviewed by the review team if an admin deems it nessasary or a protest is filed as well as review any incidents during the race for which an incident protest was filed.
    Penalties may be issued as appropriate. The results of these reviews will be posted no later than one week before the next event.
    All drivers are required to read the race review/penalty thread before the upcoming race so that they will be aware if they are required to serve any penalties.
    Any driver receiving a penalty will also be notified via PM.

    !!!PLEASE be familiar with CMS rules and regulations!!!
    Rules, Regulations and Protest Procedure

    .................................................. ...................

    Server should be up shortly after the previous race.
    In the SERVER LIST, look for
    MNRL CMSRACING.COM ...
    Server Password:Attachment 13045

    NOTE:
    If you can't see the sever on the list please use LiveRacers Join link.
    The sim must NOT be running when you click the Join button at the top of LiveRacers.
    Here is a link MNRL LiveRacers.

    .................................................. ...................

    Note: (If you are getting a Vehicle Collision Mismatch There has probably been an update to the Skin Pack and or Patch. Please download, reinstall.)

    (If you are getting other errors try this.)

    (Note: You May need to reinstall any SRS update after doing this)

    .................................................. ....................

    SPECIAL INSTRUCTIONS FROM THE CHIEF STEWARD:

    As usual, the lift/blip May be in effect, depening on the car. Repetitive speedshifting
    may result in motor damage and failure.
    Lift and Blip Video

    __________________________________________________ __________________________

    Circuit History
    __________________________________________________ __________________________
    The German town of Hockenheim has become synonymous with motor racing thanks to its famous circuit, which has transformed from a high-speed blast through the forests to a thoroughly modern autodrome.

    The origins of the circuit began with a conversation in 1930 between timekeeper Ernst Christ and his young assistant, who suggested putting on a race in their home town of Hockenheim. Taken with the idea, Christ took the idea to the mayor, Philipp Klein, and (appropriately) on Christmas Day 1931, the municipal council unanimously approved the plans for the new circuit.

    Building work began on March 23, 1932, and only two months later on May 25 the first motorcycle race in Hockenheim got under way. For this small town, it marked the beginning of a long association with motor sport.

    The essentially triangular course began on the edge of the town and headed out into the forest roads, before looping back on itself. Just six years later, in 1938, the circuit was fundamentally changed. The triangular course was modified with the inclusion of a fast curve at its eastern end, known as the Ostkurve. The familiar oval-shape now emerged and was to be a feature of the layout for the next 63 years.

    The new layout was also christened with a new name; Kurpfalzring. The straights were widened and given a sealed surface for the first time, while wooden grandstands and other spectator facilities sprung up. The gradual change from a temporary course to a permanent facility had begun.

    In the Second World War the track was seriously damaged, with the surface badly broken up by the passing armoured vehicles, while the wooden structures were alos torn down. Nevertheless, the motorsports fans in the region were keen to get things going again, and in 1947, the Hockenheim-Ring GmbH was established to look after the economic side of the organisation. Racing resumed again in May 1947. The first German Motorcycle Grand Prix was held at Hockenheim on May 19, 1957.

    The construction of the Mannheim-Walldorf autobahn forced the circuit owners to make changes, as its course sliced through the track on the edge of the town. Plans were drawn up for a new motodrome section by Ernst Christ in 1961, with the final design was configured by John Hugenholz. It boasted a new pit straight and a fan-friendly stadium section, as well as a short course and was run in a clockwise direction for the first time. Construction began in spring 1964 and on May 22, 1966, the then German Transport Minister, Dr. Hans-Christoph Seebohm, opened the new Hockenheimring for the German Motorcycle Grand Prix.

    A sad chapter in the 'new' Hockenheim unfolded in spring 1968, when Jim Clark crashed to his death in a Formula Two race. A small memorial stone was laid in the forest as a tribute to the great Scot.

    Construction work at the Nürburgring meant that Hockenheim played host to the German Grand Prix for Formula One in 1970. In preparation, two chicanes were inserted on the main forest straights alongside other general improvements, including the errection of metal barriers around the circuit perimeter. In comparison with the Nordschleife, racers of the day found Hockenheim to be rather soulless and unexciting.

    Minor changes were made to the circuit during the 1980s and 1990s: a chicane was inserted at Ostkurve in 1982, not far from the spot where Patrick Depailler had suffered a fatal crash two years earlier, although this was not used by the motorcycle racers. A rather clumsy affair, it was to provide a notorious encounter in that year's Grand Prix, when Nelson Piquet collided with hapless backmarker Eliseo Salazar and promptly engaged in a bout of kick boxing on live TV... The motorcycle racers continued to use the original Ostkurve as before.

    By 1992, a slightly improved Ostkurve chicane was built (again bypassed by the two-wheeled racers) and in 1994 the remaining chicanes were tightened in time for the Grand Prix, though the original variants were retained for bike racing.

    In 1999, plans were announced for a wholesale revision to the circuit. The FIA had demanded changes if Hockenheim was to retain the Grand Prix. At 6.8km it was felt to be too long and with large parts heading through forest sections it was not a spectator-friendly facility. A public consultation was held and several layouts discussed, with the aim of creating more overtaking possibilities.

    On December 21, 2001, Hockenheim-Ring GmbH received approval for the project, and work began on February 4, 2002. The Hermann Tilke-penned revisions cost of some 62 million Euros and boasted impressive new grandstands which boosted capacity from 83,000 to 120,000. In deference to the public financing which had supported the renovations, the official name of the circuit was changed to Hockenheimring Baden-Württemberg at this time.

    The stadium section remained mostly intact, despite a new surface and a tighter Nordkurve (first turn). However, the circuit was dramatically shortened, with the long, forested straights section chopped off in favour of more tight corners. The old forest section was torn up and replanted with trees, eliminating any chance of using the old course either for future F1 events or for historic car events. As the years pass by, only the line in the trees gives any evidence that a circuit ever passed through the forest.

    The new circuit has proved generally good for racing, with a number of overtaking spots, but many lamented the loss of the long lazy straights, which marked out the old circuit as something different from the rest of the modern facilities.

    Ironically, the cost of these revisions put a severe financial strain on the circuit finances. Similar problems were being experienced by the Nürburgring, so the two circuits agreed to share the F1 round, alternating hosting each year, starting with the Nürburgring in 2007.

    Even this did not stem the losses, and the circuit posted losses for each Formula One event staged of up to 5.3 million Euro, which had to be covered by the regional government. With the German Grand Prix in danger of disappearing altogether, a new contract to 2018 was agreed with Formula One Administration, with FOA agreeing to cover any losses the event incurs, but even this did not stem the tide. From 2015 the German Grand Prix was dropped altogether and it is doubtful if it will return unless the financial arrangements for hosting Grands Prix fundamentally changes.
    Last edited by Joe Miller; 04-30-2019 at 10:05 PM.

  2. #2

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    Ohman. Another sweeeet track. Sure hope i can make it.

    -See You On Track!

  3. #3
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    Pole lap in 1988 - Senna, again (was his 7th Pole of the season!)
    Lap time was 1:44.596

    From 1989, but here's [most of] a lap from Mansell. (His reaction to the slower car ahead, hilarious. Pretty much my reaction sometimes when I can't find space, even when the end result is mostly, if not all, my fault. lol lol)


    The race in 1988 was in the rain. Lap times, obviously, fell of dramatically.

  4. #4
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    Is the run-off area before the Agip Kurve (to the left) part of the racing surface, or white line there is track boundary for sure?
    __The view is great from moral high ground__

  5. #5
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    Quote Originally Posted by Jon Uyan View Post
    Is the run-off area before the Agip Kurve (to the left) part of the racing surface, or white line there is track boundary for sure?
    No exemption for that run off area. White line is track boundary there.

  6. #6

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    Two wheels inside at all time.

    ---

    For what ever reason, I'm getting serious frame rate drops going into each chicanes and also going in the stadium part.

    In the Nvidia Profile Inspector, I tried changing the Anti-Alias Bit from 4412C1 to 000041... no change. I went from 16xQ, 8xSuperS, 16xAA to 4xMS, 2xSGSS, 2xAA... no real change in frame rate, just the GPU load had dropped to below 30%.
    In the game, I dropped Details and Textures down to Low... no change... it kept dropping to 25 fps just before braking for the first chicane.
    Then I lowered the shadows to Medium !!! It gave me 30fps. Dropped the Shadows to Low... BAM! My usual 90fps.
    Switched everything else back to full, 70 odd fps on entry to those area, 90 everywhere else.

    I think each red, white and blue tire bollards are casting their own shadows or something. So if any of you are getting weird FPS drops... drop the Shadows.

    ---

    And I discovered something AMS does that rF1 didn't do. Since I've been running AMS, I had noticed a file name "tempGarage.svm" in the Automobilista\UserData\Player Name\ folder.
    I never checked it over as I guess it was an AI related setup file or something. Yesterday, I did it again, quit the game without saving my setup.
    Well guess what... tempGarage.svm is your present setup. If ever you do quit without saving, copy that file to the track setting folder and voilà, you didn't loose anything.


    HF
    I own crappy boxes... well you know what? 16gigs of 1866 HyperX FURY on a Asus P7P55 LX with an i7-860 running a used GTX970 4GD5T OC on an new AOC Q2963 21:9 screen... I'm doing way better! I even got myself a barely used G29! But I still endlessly mod rFactor...

  7. #7
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    Quote Originally Posted by Gilles Lalonde View Post
    Two wheels inside at all time.

    ---

    For what ever reason, I'm getting serious frame rate drops going into each chicanes and also going in the stadium part.

    In the Nvidia Profile Inspector, I tried changing the Anti-Alias Bit from 4412C1 to 000041... no change. I went from 16xQ, 8xSuperS, 16xAA to 4xMS, 2xSGSS, 2xAA... no real change in frame rate, just the GPU load had dropped to below 30%.
    In the game, I dropped Details and Textures down to Low... no change... it kept dropping to 25 fps just before braking for the first chicane.
    Then I lowered the shadows to Medium !!! It gave me 30fps. Dropped the Shadows to Low... BAM! My usual 90fps.
    Switched everything else back to full, 70 odd fps on entry to those area, 90 everywhere else.

    I think each red, white and blue tire bollards are casting their own shadows or something. So if any of you are getting weird FPS drops... drop the Shadows.

    ---

    And I discovered something AMS does that rF1 didn't do. Since I've been running AMS, I had noticed a file name "tempGarage.svm" in the Automobilista\UserData\Player Name\ folder.
    I never checked it over as I guess it was an AI related setup file or something. Yesterday, I did it again, quit the game without saving my setup.
    Well guess what... tempGarage.svm is your present setup. If ever you do quit without saving, copy that file to the track setting folder and voilà, you didn't loose anything.


    HF
    Shadows should always be "medium" or lower, per Neil's recommendations, in AMS. Sometimes I'll run them high without issues, some tracks the issues present when shadow settings are too high. Also, if using shadow blur, turn it off!
    I've not had troubles here that I can remember.

    Still say you should use the DSR stuff if your PC can handle it. Graphics quality wise, it's far superior to anything else and is actually less resource intensive than a bunch of AA.
    All the AA in the world, until it's impacting framerates, and I still cannot achieve the graphics quality that I can with DSR, not even close.

    P.S. rF does indeed have a temp garage folder with the setup from the last car you were driving before quitting the game. Not sure you can see it in game in the setup files area, but if you go into your rF install it is there in the main body or in userdata (can't remember right off...but it's there. Have to manually move it into the specific track folder if you want to use it...but yeah, it's there)

  8. #8
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  9. #9
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    Too bad we had server problem last night (although I had no issues in all the sessions). I was in form to give hard time to Jason in the practice race. Was a good duel me up front but almost constantly defending the inside line going into first chicane. And was barely doing ok in other sectors. If we are going to race here for good I need to figure out second chicane as I was losing .4-.5 sec to Jason there alone
    __The view is great from moral high ground__

  10. #10

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    Yes, was great fun, right up until about the 25 min mark, when I slammed into the aformentioned chicane trying to squeeeeze a little more speed out of her. Until next time!

    -See You On Track!

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