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Thread: Enduracers Fla6 Update

  1. #1
    Join Date
    Dec 2005
    Location
    Arkansas, USA
    Posts
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    Default Enduracers Flat6 Update

    From EnduRacers | Modding Team

    EnduRacers Modding Team & Gentlemen Racers are pleased to provide to you the Flat6 Series rF2 build 4.00 ! The build includes a complete graphic refresh, including the step into DX11 shaders. The team has implemented all the rain features, recently released by Studio 397, together with the animated windscreen wiper. Some other graphic updates have been included, such as blurred rims and a new headlights rendering.

    The team used this opportunity to add in this build a physic update for all the cars, with in particular the introduction of CPM tires technology. This modification has driven an update of all cars defaut setups, so please be carefull with your current setups before making some feedbacks.

    Don't forget to read carefully the instructions to install and setup correctly the mod. Be carefull, the mod is big, reaching more than 3Gb now.



    Changelog V4.0:

    GRAPHICS: Updated bodywork shader to DX11 technology
    GRAPHICS: Updated headlights rendering.
    GRAPHICS: Added rain rendering technology for bodywork.
    GRAPHICS: Added rain rendering technology for windshield and windows.
    GRAPHICS: Added animated wiper.
    GRAPHICS: Added blurred rims (for all types).
    PHYSICS: Integration of CPM tires (Slick & Rain, around 90įC usage temperature for Slicks) adapted from S397 reference tires.
    PHYSICS: Inertia adjusted (based on inertia used by S397).
    PHYSICS: Suspension geometry adjusted (to fix the FFB blank in the center of the steering wheel).
    PHYSICS: Aero minor adjustments.
    PHYSICS: Brakes power/settings adjusted (now you can adjust brake pressure like S397 cars).
    PHYSICS: Steering ratio adjusted (done like S397 cars).
    PHYSICS: Antiroll bars value adjusted (to be aligned to the rFactor2 S397 physics directives).
    PHYSICS: FFB power adjusted (FFB Upgrades removed, use FFB Multiplier in-game to adjust if needed).
    PHYSICS: Fuel Tank position adjusted (to match to *ForceDistrib S397 mechanisms).
    PHYSICS: Tire wear curves adjusted.
    PHYSICS: Default setup adjusted.
    PHYSICS: AI performance adjusted.
    PHYSICS: Cockpit position adjusted (compliant with flat screen & VR).
    PHYSICS: Seat front maximum position value adjusted for triple screens users.
    PHYSICS: Upgrade autoblip removed (the real car donít have autoblip).

    Last edited by TimCollier; 01-16-2018 at 01:58 AM.
    Tim Collier
    Can Am Racing

    It's not how fast you can go, but how long you can go fast!




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  2. #2
    Join Date
    Dec 2005
    Location
    Denton, Texas, United States
    Posts
    16,148

    Default

    On my list of things to try this week. We should pick a car and track combo and do a hot lap contest. -- DA
    __________________________________
    david anderson | champion motorsports
    @info_cms | cms facebook | cms blogs

    my personal motorsports blog


  3. #3

    Default

    The Flat6's at Silverstone in the rain

    Great way to test all the new updates............

    Never let up for a second....or that may be where you finish!

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