Introduction

In addition to the 2022 iRTES Endurance Series, there will be a support series. The 2022 CMS iRTES Cup Series runs just prior to each iRTES Endurance round.

Settings

  • Single driver races (not team-based)
  • The car will be the new iRacing Porsche 911 GT3 Cup 992
  • Fixed, iRacing Track Default setups (or) Baseline if no track specific setup exists
  • Same track venues as the iRTES.
  • Race lengths of 30 minutes.
  • All CMS drivers are eligible to join.
  • No entry fee, no pre-registration.
  • The support series will not be broadcast, so drivers are encouraged to use Trading Paints.
  • The 2022 iRTES CMS Cup Series does not have an entry fee.
  • The Series will have a maximum number of 40 cars.
  • Entries are first-come, first-served.
  • The weather will be variable.
  • Track state: Rubber will progress between sessions. Marbles will be cleaned after each session.
  • One Fast Repair.
  • No drop races. All 6 events count towards the championship.
  • Only use an Ethernet cable connection. Do not use a WiFi connection. If your connection is unstable in iRacing, you will be first asked to park your car in the pits to see if it stabilizes. If the problem continues, you will be asked to disconnect from the race, reboot your computer and try to reconnect. If you still have a bad connection, as a very last resort you will be removed from the event.

Cars

  • A reminder that in iRacing, only the car you drive is required to be purchased, not all the cars running in the series!
  • The iRacing Porsche 911 GT3 Cup (992) is the designated car for the series.
  • Fixed setups for the series will be iRacing baseline medium-downforce-sprint.
  • Starting fuel will be 100%

iRacing Porsche GT3 Cup 992

Events & Practice Schedule

  • Each event will have a 1-hour open practice session and the race itself.
  • Participation is optional for the open practice.
  • Practice – 11:00 AM Eastern
  • Open Qualifying – 12:00 PM Eastern
  • Gridding – 12:15 PM Eastern
  • Race – 12:20 PM Eastern

Events Calendar

Round 1
January 9, 2022 – Daytona

Round 2
January 30, 2022 – Spa-Francorchamps

Round 3
February 20, 2022 – Melbourne (Phillip Island)

Round 4
March 13, 2022 – Sebring

Round 5
April 3, 2022 – Le Mans

Round 6
April 24, 2022 – Road America

Warmup Lap / Race Start

  • Rolling start.
  • No tire warming.
  • The race starts on the iRacing green.
  • Drivers maintain pace speed until iRacing green.
  • The polesitter determines the class speed on the pace lap.

Safety Car

A safety car will be used at the race admins’ discretion when warranted.

Custom Livery

  • All teams are required to use Trading Paints custom livery.
  • Download the series designated template here (link to follow).
  • Each car will be “stamped” by the race server.
  • The designated template for their car or they will be disqualified for that event.
  • Submitted skins must comply with iRacing’s Custom Paint Policy.

Communications

1) Information will be dispersed primarily on the CMS Discord server in the CMS Team Endurance Series category.

2) While on the race server, voice comms will be exclusive to the iRacing radio function. No race comms during the event will be transmitted on Discord.

3) Immediately following the race, the podiums for LMP2 and GT should join the Discord channel #winner-interviews located on the CMS Discord server in the CMS Team Endurance Series category for their winner’s interviews by the broadcasting team.

4) Set your microphone to “push to talk”. If that just doesn’t work for you, PLEASE set the voice-activated audio level up considerably so your coughing, wheezing or sim controller grinding isn’t “shared” with everyone else.

5) Abusive and/or profane in-game chat may lead to that team receiving probation, suspension, or ban from the league.

6) Do not “call out” or argue with a competitor or race control. If you persist after being warned, the team microphones will be disabled in iRacing during the event.

Incentive

The 3 drivers that acquire the least number of incident points at the series end will be recognized.

Penalties

1) Penalties will be applied by the in-race iRacing AI function or live admin.

2) A race controller will be present during each event:

  • to assign an incident penalty (an incident is defined as _________.
  • to clear an errant penalty (specifically defined below).
  • to remove a car from competition in the case of connection lag, reckless, and/or retaliatory driving.
  • a violation of race comms rules.

3) All penalties must be served and cleared by the iRacing AI. Remember race control does not see penalties from iRacing AI, so if a driver asks, “why did I get a penalty?” race control will not be able to advise, only that a penalty was issued.

4) Make sure you read iRacing’s FIRST Sporting Code section on how penalties are applied and how to clear penalties.

5) CMS Gentlemen’s Rule – Should you turn-around or damage another driver by your error, consider pulling off track in a safe location and waiting for the other driver to proceed in the race.” This is an elective decision, but penalties will be significantly reduced if adhered to.

Disqualification

Teams are expected to have their drivers available on race day, but if an emergency happens and only one driver can attend, they are welcome to run the event but they may be DQ’ed before the end of the event so their status is properly displayed on the broadcast results at the end of the race.

Post Race Incident Race Report (IRR)

  • Teams have 24 hours to complete and submit the IRRs from the time the official race replay is posted.
  • Only the official replay may be used for IRR submission.
  • The official race replay will be posted immediately after each event.
  • Download the replay file from the CMS Team Endurance Series Discord category.
  • Download the CMS IRR form here.
  • Penalties will be applied to the results of the current race.
  • Results for each race are not final until all IRRs have been processed.
  • The decision of the post-race IRR review group is final.

Championship

There will be one championship.

Points

Each class will use the following for team championship points.

1st place – 35 points
2nd place – 32 points
3rd place – 30 points
4th place – 28 points
5th place – 26 points
6th place – 25 points
7th place – 24 points
8th place – 23 points
9th place – 22 points
10th place – 21 points
11th place – 20 points
12th place – 19 points
13th place – 18 points
14th place – 17 points
15th place – 16 points
16th place – 15 points
17th place – 14 points
18th place – 13 points
19th place – 12 points
20th place – 11 points
21st place – 10 points
22nd place – 9 points
23rd place – 8 points
24th place – 7 points
25th place – 6 points
26th place – 5 points
27th place – 4 points
28th place – 3 points
29th place – 2 points
30th > 40th place – 1 point