For rFactor2, I'm running native res. on a 2560 x 1600 monitor, powered by HD6990 (L.cooled, but not overclocked) running the ATI 11.12 driver. Biggest impact is w/anti-aliasing. I dropped from 16x to 8x, and again to 4x while maintaining anisotropic @ 16x. Using vSync, FPS jumped from mid 20s to low 40s with thirty cars viewable @ 100% max in-game visual settings. Not bad as for some other games, their FPS are simply unplayable at the beta level. Orig rFactor w/the above settings would be pegged at 61FPS in vSync and high 100s, low 200s w/vSync off ... and higher when I throttle down the # of AI players.
Ran the 60s mod, full traffic and the visual immersion was great. The feeling of scenery passing by a stationary car was coming from the lack of visual G-motion queues when braking or accelerating, otherwise I'm a wooden-peg that is cemented into the drivers cockpit. I'll see where I can change w/the *.* settings. One thing I absolutely love is being able to see arms/hands onto the steering wheel ... this has so bugged me since day 1 of the orig. rFactor. Driving feel and ambient atmosphere, spot on!
Annoyances:
No water spray in rain mode.
Over the top/default cockpit vibration
Awkward navigation (though not bad, just different)
Still checking it out ... though would love to hear if there is any enhancements to online gaming/stability + driver swap.
"My enemies call me Kinst but my friends call me Lenny ... I guess you get to pick who I am come race night"
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