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Thread: Motec Projects

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    Default Motec Projects

    Others may find these useful. These are my latest MoTec projects.
    Attached Files Attached Files
    Last edited by Mike Tribble; 06-23-2010 at 04:09 PM.

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    Troy Dalton's Avatar
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    Thanks for sharing Mike!

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    Mike just out of curiosity, I've done a mess of Motec's for GTR2, and was wondering if rFactor used the same type of process (getting the actual motec onto the dash using 3dSimEd, editing the cas/gen file)?

    I've never tried to do it in rF but know the file structures are identical in many ways, but was just wondering.
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    Motec is different in GTR2 than in rFActor. In GTR2 you turn on Motec and you get stuff on the dash of the car. In rFactor that stuff is on the dash anyway or not available.

    To get telemetry data out of rFactor you have to install the DataAquisition plugin from rFactorCentral. This then creates data files that an older version of motec can read in. Then you can use the motec projects above to analyze what the car is doing.

    Don't get the latest version of Motec. I think that Simbin complained to motec that rFactor people were using motec in an unlicensed way and motec released a new version that changed the fileformat so the files created by the plugin were not valid anymore. No matter, the version that does read them is excellent.

    Mike - thanks for sharing.

    Greg

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    S.Charlie Gog's Avatar
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    Motec is different in GTR2 than in rFActor. In GTR2 you turn on Motec and you get stuff on the dash of the car. In rFactor that stuff is on the dash anyway or not available.
    I'm not talking about actual details of the motec, because your right they both differ detail wise. I'm asking about the actual physical process of putting the motec into the car.
    For example I took the Demons and Protons that were converted to GTR2 and stuck a Motec in them (all the info is on the steering wheel and GTR2 either has the wheel visible or invisible unlike rF which you can have the wheel stationary).So i'm just curious of the process via 3dSimEd is the same?
    Stephan Gog
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    Quote Originally Posted by S.Charlie Gog View Post
    I'm not talking about actual details of the motec, because your right they both differ detail wise. I'm asking about the actual physical process of putting the motec into the car.
    For example I took the Demons and Protons that were converted to GTR2 and stuck a Motec in them (all the info is on the steering wheel and GTR2 either has the wheel visible or invisible unlike rF which you can have the wheel stationary).So i'm just curious of the process via 3dSimEd is the same?
    Charlie I have NO idea.. I don't do the graphics for the displays... MY projects are for the ANALYSIS of the data not the presentation on the display. Sorry for the confusion.

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    S.Charlie Gog's Avatar
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    Quote Originally Posted by Mike Tribble View Post
    Charlie I have NO idea.. I don't do the graphics for the displays... MY projects are for the ANALYSIS of the data not the presentation on the display. Sorry for the confusion.

    Ahhhhhhhhh ok lol

    If you ever get the itch to want to learn here's a good tutorial

    Click HERE

    ..it's for GTR2 but from working with some of the in's and out's of rF - to a point - I kind of was left with the feeling a lot of the file structures are very similar. I just never tried putting a motec or changing the wheels of rF.
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    Greg Veres's Avatar
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    Can anybody tell me how I can figure out the wheel base of the car from the hdv file?

    Thanks
    Greg

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    TimCollier is offline Senior Community Leader
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    Quote Originally Posted by Greg Veres View Post
    Can anybody tell me how I can figure out the wheel base of the car from the hdv file?

    Thanks
    Greg
    Greg, unless the suspension section of the hdv specifically lists a wheelbase, front track and rear track, the information is extrapolated directly from the car model's placement of the wheels in relation to the car model.

    Here's an example of what to look for in the .hdv file:

    Code:
    [SUSPENSION]
    
    FrontWheelTrack=0.0//       // if non-zero, forces the front wheels to be specified track width
    RearWheelTrack=0.0//        // if non-zero, forces the rear wheels to be specified track width
    LeftWheelBase=0.0//         // if non-zero, forces the left side to use specified wheelbase
    RightWheelBase=0.0//        // if non-zero, forces the right side to use specified wheelbase
    Note the lines regarding Wheel Track and Base are set to 0.0, which instructs rFactor to load the car using the model dimensions. If the number were non-zero, the wheel and suspension locations would then be dictated here. In the ILMS Mod, I don't believe there's a single car that uses hard-coded numbers here, and instead refers to the car model. While it would be best to denote the hard numbers in the hdv file, if the car model's wheelbase isn't centered on the Y-axis, then the wheels will be split equally around the Y-axis and no necessarily lining up with the car model. So, to make things easy the ILMS mod was set to default to the car model's wheel locations. This doesn't bode well for accurate suspension geometry, relying on the car model to place the wheels in the perfect location in the X and Y directions.

    I hope this helps in whatever it was you were looking for...two months ago! Sorry!
    Last edited by TimCollier; 03-13-2009 at 12:28 PM.

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    The latest version of MoTec will NOT read the files.... you need to get this old version.. http://www.m2project.pl/pub/prs/mi2_pro_1.01.0082.exe

    Good luck

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