We should test this
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Concept
Driver swaps are not yet officially supported as they still have some issues, but in genereal the system works.
You're driving the car, a player joins the server as a spectator during the race (there's a multiplayer.ini option to allow this now). The spectator joins your car as a passenger. You enter the pits. When you park, you hit the driver swap key, and then the swap is made and you are now a passenger/spectator. You are then free to leave the session.
I believe this is now the proper sequence.
Server Setup
QUOTE
Allow Spectators="1" // Whether to allow spectator clients to join the server.
Allow Passengers="1" // Whether to allow spectators to join a car as a co-driver/passenger. If set to 1 and Allow Spectators is set to 0, spectators will be kicked from the game during the Race Session.
Allow Hotswaps="1" // 0=drivers can only change at pitstops using the pit menu, 1=Drivers can switch at anytime with the Driver Hotswap key
Allow Spectator Chat="1" // Whether to allow spectators to send chat messages
Allow Passenger Chat="1" // Whether to allow passengers to send chat messages
Info
The Allow Hotswaps="0" didnt seem to work, so we used the "1" instead.
the procedure that Scott_J mentionned is working perfectly so far.
We have tested with only 6 players, 3 pilots and 3 copilots on several occasions and it works everytime.
The only crash we had was when we decided to have 5 passengers in 1 car and everybody was taking control at the same time
I will organise a full grid beta test soon to see how it works in this situation.
Something I notice is that it seems that with Passenger and spectators allowed, the max player is now 22 on a LAN connection type (we are using a 100Mbits server), which is not bad really.
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if you set the
Allow Hotswaps="1" // 0=drivers can only change at pitstops using the pit menu, 1=Drivers can switch at anytime with the Driver Hotswap key
to 0 the following will happend:
You have to choose the passenger as the next driver in the pitmenu.
switch to another Hud menu.
Enter the pits and all the changes/repairs will take as long as it is specified in the vehicles HDV file. No driver change until its done.
The time it takes to change driver seems to depend on what things you would like to have done. I E fuel, tires, wing adjustment etc... or damage.
Works in practise, race. With the AI running in the same race.
Tested with one human car with two drivers and 5 AI on the track.
Both humans exited the server and joined again. Damaged the car on purpose
(losing the wing) and that amounted up to 34 secs in the pits In SRGP in a ZR.
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Infos I had from one teammate, Julien V.
In the hdv file of each mod, then Pit menu section, you can find this :
DriverTime=(11.0,1.5,4.0,1.0)
time to change driver, random delay, extra delay if vehicle is damaged, concurrent driver changes (0.0=separate, 1.0=concurrent); default=(11.0,1.5,4.0,1.0)
So the values above light say something like this :
11 sec to change drivers
1.5 sec random delay (dont know how it works)
4 sec for reparing damage if vehicule damaged
I think concurrent is that the driver change is done DURING the fuel/tires etc change.
Not sure how it works exactly cause I havent tested it yet.
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QUOTE
Allow Hotswaps="1" // 0=drivers can only change at pitstops using the pit menu, 1=Drivers can switch at anytime with the Driver Hotswap key
Issues
Damage
When you change driver the car automagicly gets repaired




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