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Thread: NARS 2018 Fall Series - What do you think?

  1. #61
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    Keep it going guys.

    What about a 3 or 5 point contingency for taking the green?

  2. #62
    Bill Brehm's Avatar
    Bill Brehm is offline Retired
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    Don, That idea of increasing the points as the season progresses is brilliant. Seriously, I like that idea.
    “Life isn't about waiting for the storm to pass...It's about learning how to dance in the rain.”

  3. #63
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    Jon Uyan is offline Senior Community Leader
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    Finally had a chance to try the Enduracers P3 car last night. And wow, what a nice feel the chassis has. Very neutral when cornering. Power-to-weight ratio is almost perfect and makes it very easy
    to control the car, despite having no TC or ABS. Only just slightly faster than GTE class but having more down force will help typical GT driver to hop in and feel home very quickly. I can't imagine
    anybody will have any issues or complaint about P3 class.

    I also tried two of the GTE cars. They feel slightly more planted compare to V1.0 cars. Both had plenty of oversteer and I had to do adjustments to make it more neutral-oversteer. This is actually
    a plus as some drivers like oversteery setup, and if not it is a lot easier to dial it back with setup changes versus starting with an understeering car that can be very tricky to setup to behave properly.

    Very pleased with the V2.0 and the addition of P3 class. I still think we should start with a single class until we build the numbers again but a P3-GTE multi class series also has a lot of potential as the
    two classes are very close in lap times and there will be constant action for track position. Take a look at this one:

    Last edited by Jon Uyan; 06-14-2018 at 12:01 AM.
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  4. #64
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  5. #65
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    Flyer23 is offline John Nelson
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    P3 class so we are out of the GT cars for a bit. Run all tracks we know, Lime Rock, Sebring, Road Atlanta, Road America, Watkins Glen, LeMans
    Jon Uyan likes this.
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  6. #66
    Don Fryman's Avatar
    Don Fryman is offline Resident Pawn Broker
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    Quote Originally Posted by Flyer23 View Post
    P3 class so we are out of the GT cars for a bit. Run all tracks we know, Lime Rock, Sebring, Road Atlanta, Road America, Watkins Glen, LeMans
    Does that mean you are going to join us John??

    Never let up for a second....or that may be where you finish!

  7. #67
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    davidan is offline David Anderson
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    I really have enjoyed reading all the feedback. Just to weigh in, I think the following things come to mind for me.

    High quality content is key, both tracks and cars, preferably 1st party content from the rF2 Devs. If not Enduracers is a great option as well, on well known, high quality tracks.

    more importantly than those items I think it's really key to generate excitement in a series this involves
    1. lots of promotion, stories, pictures, videos, shared inside and outside of CMS, not just by the admins by the way, but also our members participating in the series.
    2. along those same lines, we should encourage, even award bonus points or something for who shares the coolest race recaps, or paint schemes, or most active on the forums during the week. Give a bonus point for who logs the most practice or something or randomly just spot award folks for good stuff that promotes the series and community.
    3. new members to CMS are key so we have to market it to folks outside of CMS in hopes of getting some more people. To have 20 on race night you need 40 signed up at minimum.
    4. i love the idea of dropping races, so that if you miss you are still in it.
    5. i also like the amateur, gentleman, pro class concept so you can have points within the points.
    6. until we regularly see 20-30 guys participating, I would keep it to a single class of cars. multiclass is awesome, but only if there are enough cars to race against
    7. keep the races short, everyone's attention span is lower these days so many great things to do after work. 45 minutes or so.
    8. consider maybe teams, where we pair folks up or something like a draft -- not a popularity contest but 2 guys that have to get to know each other and work together based on some sort of way the admins structure it. VOR always did such a great job with this.
    9. something i've always wanted to do, but never have was put in a team owner concept that manages those teams. maybe someone like myself who can't race as much these days might make a better team owner than driver. same for Bill or others that have lost the flame or time to race. let us hire, fire, recruit drivers, other leagues have done this successfully, it's a general manager aspect to a real racing team thing.

    as always, I will always try to participate and support as much as I can, albeit I am a part timer at best these days with all the other irons i have in the fire.

    here's another idea. a bit crazy but why not. have a weekly race that is live, but anyone that can't make the live race, can run a parralel offline race against AI on their own during a 7 day period or something, you then take their finishing results and merge together with the online race and combine points. might allow a broader set of folks to participate in a virtual way. myself included. These days I can't race at structured times, which is why iRacing is so appealing I can find a race anytime. If I knew I could run offline and still get some sort of credit towards this I might think that was neat.

    hope these give you a few more ideas.
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  8. #68
    Christopher Snow is offline Senior Community Leader
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    Quote Originally Posted by Jon Uyan View Post
    Nice try Chris

    I was thinking more like 35, 32, 30, 28, 26, 24, 22, 20, 19, 18,17
    With this system there are no big gaps among competing drivers, so the championship fight is more exciting and close,
    you have to be 28th to "not score" any points,
    and with relatively bigger points it awards the participation.
    I'm not particularly a fan of that system in the same way you aren't of the classic one perhaps...but some other thoughts from you (and others) have me thinking about a "reducing points" system as an alternative.

    I'm thinking this, too, might bring a championship closer and keep more people involved because it could--if properly designed--keep more people IN the championship fight going deeper into each season...it's this which is, perhaps, key to getting bodies out onto the track for each race. It's almost a "points based" way of incorporating a weight penalty...but without adding actual weight.

    Example (we'll assume a ten race season, and we'll award points for the first ten finishing positions using the following scale): 10,9,8,7,6,5,4,3,2,1.

    Once you've won your first race of the season, the maximum points you can earn for your second win is 9. For your third win, 8, etc.

    If you've won two races, you'll have no particular incentive to finish higher than third...EXCEPT...that you can prevent your trailing opponents in the championship fight from closing in on you with their own 10,9,8...so there is still incentive to battle for positions after all. With a point system like this, you build up a lead, and then have to protect it (if you are the championship front-runner)...and you have the possibility of gaining more ground than the leaders can protect by finishing ahead of you if you are trailing in the championship fight...PROVIDED you can get ahead of them and finish higher at any given race.

    I think I would also throw in the "best seven of ten" to this, which DOES mean a championship leader would have a reduced (or even eliminated) incentive to race as the championship neared it's conclusion...but leaders almost always show up anyway if they can...and they might need to drop a race (or two or three too) during the course of a season. On that last point: A championship leader would perhaps need to plan more carefully his winning run and play "protectionist" more than some of those chasing him to succeed, but what's wrong with that? Winning a title SHOULD be hard work...maybe harder work than it sometimes is in sim-racing where the dropout rates as a season runs down are usually higher than in real racing.

    ----

    As to why that is, in real racing there is also the incentive of "starting money." That, too, could be incorporated using the form of points. Another example: 10 thru one for positions at the finish, plus 6 more for fastest lap, 4 for a full distance finish (finishing on the lead lap), 3 for finishing off the lead lap, 2 for making half distance, and 1 for completing at least one race lap.

    So a really quick guy who won his first race could garner 10+6+4 for his first win...but could only rake in 19 for his second, 18 for his third, etc...

  9. #69
    Don Fryman's Avatar
    Don Fryman is offline Resident Pawn Broker
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    You're making my head hurt Chris.........
    Would you put those ideas in to spreadsheet form with all the proper formulas so I can test them out (just kidding)

    Never let up for a second....or that may be where you finish!

  10. #70
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    Reminder!

    https://www.twitch.tv/rFactorLive

    Live Launch Show of the Upcoming Content

    TODAY! Thursday, 14 June

    2 pm EDT
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    12 pm MDT
    11 am PDT

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