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netKar Pro 1.3 Final
Finally out...
Changelog
GUI
-New GUI icons and organization
-Password is now automatically recovered from last session
Gameplay/Graphics
-New setup behavior (use nkpro.ini USE_OLD_STYLE=1 to go back to the previous behavior)
-Keyboard and GamePad quick selection keys moved to SHIFT+K and SHIFT+P
-Added g meter readings on the control overlay
-Mirrors are now using full shading scene
Physics
-Added “non linear” brake settings for professional pedalboards
-Added hand brake on wheel button settings
-Improved tyre model slip model
-Improved differential math model
-New collision detection and response system
Multiplayer
-Improved collision detection
-Improved collision response
-Improved lobby protocol
-Added “Reset”, “Next”, “Restart” on vote
-Improved network protocol, packets are smaller and delivered with a different strategy
-New prediction system for remote cars’ rotation
-Added overlay to signal low quality in client-server connection
-New protocol for client to server lobby connection avoiding MTU block by some routers
Additional Contents
-GT Vintage “Replica”
So far I'm absolutely loving it, been running the Fiat 500 Abarth around and it's just an absolute blast to drive. The tire physics were already good, but the tweaks have made it even better.
A quick series of Fiats on the default tracks might be fun 
Anyone else have it?
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I need to update my install, I have enjoyed experimenting around with netKar in the past, it's pretty cool.
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They've finally fixed it. The tire physics seem the best to me of any sim I've raced. Just feels like a car should feel. You can lose grip and gain it and lose it and gain it again, and each time the car's motion reacts as it should.
Also, the crash boxes are finally fixed. They seem perfect in fact. A little tap leads to unsettling and that's it. I raced around Aosta with a couple of friends in the Abarth the other night and we were racing door to door and bumper to bumper lap in and lap out, swapping places 2 or 3 times a lap and never had an incident we didn't actually cause ourselves. This sim is amazing.
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I need to download this and try it out -- will try to do soon, maybe we can do a special event or something with it in the near future.
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I wonder how good the server listing for this game is. Out of 35 servers listed there were only 14 people on. I cant think of a day where ive seen more than 20 people racing online. Wich is sad really. Quite possibly one of the best FFB's and natural feel any sim has ever used and there's just no user support for this sim at all. Hell, even the official forums have already died down after the final release came out. Shame.
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We ran an event in the past and the multiplayer was really solid -- we had about 8 guys or so from CMS in the race so we didnt really stress it but it was solid and worked well for us. But it does indeed seem like this sim doesnt have a huge following, so it's hard to find other guys to race with I would think. I do think there are a couple of regular leagues though - David
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does it still have a demo we can run MP on. If so, we could run another Fun Series event with it
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