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Thread: iracing Trial

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    Almsfan's Avatar
    Almsfan is offline Jeff Olligschlager
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    Default iracing Trial

    Is there a way for me to try it without paying? Would like to try it on my laptop to see if it can handle the game.

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    Charles Stout's Avatar
    Charles Stout is offline Established Member
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    Man - they were giving away free trials at PAX - i should have grabbed a couple. Ill see what i can do ^.^

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    JMH714 is offline John Hyatt
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    Without paying it? No, not anymore. I mean, they used to do that, but they discontinued it because people abused it - i.e. some iRacing members used it as second account and then wreck people to cripple others' SR.

    If you post your laptop specifics, we may can answer if it will handle it.

  4. #4
    Almsfan's Avatar
    Almsfan is offline Jeff Olligschlager
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    Quote Originally Posted by JMH714 View Post
    Without paying it? No, not anymore. I mean, they used to do that, but they discontinued it because people abused it - i.e. some iRacing members used it as second account and then wreck people to cripple others' SR.

    If you post your laptop specifics, we may can answer if it will handle it.
    Its an Dell. AMD Triple core at 2.19. 4gig memory. ATI 4200 Video 512 memory. It runs Rfactor just fine. And i just got the demo of netkar. And it handles that as well. I would compare netkar graphics along the lines of iracing?

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    davidan is offline David Anderson
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    It should run iRacing just fine -- maybe not with maxed settings or anything, but you will be able to handle the iRacing system with it -- come out and join us in some of the Weds night CMS races in the mustangs -- DA
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    Almsfan is offline Jeff Olligschlager
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    Ok guys. I signed up and it runs just fine. Going to acclimate myself before joining the series. Question, How do i add the custom skins to my car/s?

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    JMH714's Avatar
    JMH714 is offline John Hyatt
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    Quote Originally Posted by Almsfan View Post
    Ok guys. I signed up and it runs just fine. Going to acclimate myself before joining the series. Question, How do i add the custom skins to my car/s?
    Awesome!

    First thing you need to download the templates on this link: iRacing Vehicle Paint Templates

    I'll quote what iRacing staff explain how to save your skins onto your vehicle(s)

    Quote Originally Posted by Brian Simpson at iRacing
    There are many ways to paint your car. The primary and most accessible method is via the built in web-based system we have all been using up until now. This web-based system allows users to select from a pre-defined lists of patterns and colors and then apply those selections to their car. With the Season 1, 2010 sim and web update we will be adding an additional way for members to paint their cars, one that offers more flexibility than the web-based system, but will also require the use of third party tools.

    The custom paint system is OPTIONAL, you do not need to paint a custom car paint scheme to participate or enjoy iRacing in any way. To create a custom paint scheme you will need an art program that is compatible with Adobe Photoshop layered PSD files.

    Attached to this post are the template files needed to create custom car schemes in iRacing.

    The way the custom paint system works is that when you run a car in a race or test session, the simulator will create a folder in your documents\folder. The folders will look like this:

    Helmets: docs\iRacing\paint\helmets\
    Suits: docs\iRacing\paint\suits\

    Cars (same structure as car setups):
    RT2000: docs\iRacing\paint\cars\rt2000\
    Rookie Legends: docs\iRacing\paint\cars\legends ford34c rookie\

    The filename for a paintjob is just the customer ID with a .tga extension.
    It will also accept it with leading 0’s to form a 6 digits number (which sorts better alphabetically).

    So for example, a customer with the id of 6 will name his tga:

    “6.tga” or “000006.tga”

    You can find your account id by clicking on My account at the top of the members page:

    http://members.iracing.com/membersite/account/Home.do

    The cars have to be 1024x1024. The suits and helmets 512x512. If they are the wrong size they are ignored.

    The final tga should be saved as a 24 bit tga. I would also strongly recommend turning on RLE compression on the TGA to help cut the size of the texture down.

    If the sim can't find a custom texture, it will use the defined colors and pattern from the website.

    A custom texture will be loaded and used even when loading older replays that were made before the custom texture was added or changed.

    Custom textures are not automatically uploaded, downloaded, transferred, mailed, delivered, etc, in any way. iRacing.com isn't responsible for the content of a texture created by our customers.

    The only way for other racers to see your custom paint scheme is for them to have your tga in their documents\folder. If other racers don't have your tga, then they will see the car you currently have painted in the websites pattern system. Please make sure to continue to create a paint scheme in the built in pattern system so that people who don't want or desire custom paint schemes won't see white unpainted cars.

    Each file has 2 layers dedicated to showing where we stamp car numbers and car sponsors. These blocks are for informational purposes only to give the artist some idea of where those items are placed by our stamping system. Please note that the sponsors included in our sponsor system won't be included on a custom texture. This includes club logos.

    The Dallara has several 1 pixel blocks on the upper left of the texture. These blocks are used to determine the color of the mirrors, underside of the wings, etc. These areas are numbered on the template and I have a note embedded into the psd file noting where the colors are assigned on the model.

    In the paintable area folder there is sometimes a layer for logos that can have their color changed (manufacturer sponsors, etc.). Any logos not in the "Paintable Area" folder and in the "Turn off before Exporting TGA" can't be changed or removed, they are stamped on by the sim and therefore they should be turned off before saving the final tga to keep from having the items stamped on the texture twice.
    Other members will not able to see your custom paint unless they download your custom paint in their folder.

  8. #8
    Charles Stout's Avatar
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    Nice - look forward to seeing you on track! Feel free to hop into our races on Wednesdays even if just to practice for a bit.

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    davidan is offline David Anderson
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    For sure Jeff, would love to have you come out and race with us -- David. Enjoy iRacing and let us know if we can help at all .. DA
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  10. #10
    Almsfan's Avatar
    Almsfan is offline Jeff Olligschlager
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    Good morning guys.

    So i spent the day yesterday racing the Nvidia cup series. A great way to learn the game and get stats at the same time. So the first race of my iracing career i qualify 3rd on the pole. "great" im thinking, The 1 and 2 spot were both 4-5 seconds faster than me, But hey! I snatched the 3rd spot. Sooo... On the first corner in my first race its a demolition derby. 1, and 2 get ahead before the madness ensues. I have the inside line just minding my own business going into the turn. But i ended up turned around due to 3 different cars knocking me around. Six of us end up having to get "towed" So driving a lap down i end up 7th in the race. Not to mention i lost 20 points on my rating due to the races. Overall i like the game. The tracks look nice, ffb is very good on my wheel. But the "thumpy" noise the Mazda makes when shifting is very annoying. Sorry for the rant. I just want to enjoy the game, and not have to climb up after being knocked down by others.

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