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Thread: Big Interim Patch and New Features in LFS

  1. #1
    davidan's Avatar
    davidan is online now David Anderson
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    Default Big Interim Patch and New Features in LFS

    Including a new car.
    -----
    Go here
    http://www.lfsforum.net/showthread.p...186#post622186
    and here are the release notes
    -----
    Hello Racers.

    Here is a new incompatible test patch X30 (and X32).

    It contains the Formula BMW, track updates, improved AI and physics. All changes are listed below.

    Please report bugs and issues on the appropriate threads listed here in the patch test forum :

    http://www.lfsforum.net/forumdisplay.php?f=66

    The patch is not compatible with version X, but version X must be installed before you install the patch. You will need to unlock again.

    Changes in TEST PATCH X32 :

    Physics :

    FIX : Puncture remained even if tyres were replaced
    FIX : Moved objects could reappear inside stationary cars

    Interface :

    Updated LFS icon in LFS.exe - thanks to ORION
    FIX : Hotlap replay started timer at start of replay
    FIX : MPR with licensed track causeD LFS demo to crash
    FIX : Horn / flash did not work after engine switched off
    FIX : Car with engine off got stuck after /pitlane command

    AI :

    AI should stay within limits on rumble and bad surfaces
    AI paths regenerated taking account of bad surfaces
    FIX : AI would get speed penalty in various pit lanes
    FIX : AI would not pit to repair worn or punctured tyre
    FIX : AI would never pit during practice or a timed race
    FIX : AI would drive backwards at the drag strip

    Training :

    FIX : Some more lesson text files updated
    FIX : Driving out of bounds could result in being stuck

    South City :

    Texture updates
    Graphical updates
    Fixes for reported bugs

    Changes in TEST PATCH X31 :

    Various fixes, mainly in the interface and lessons.
    A lot of known issues have been noted and not yet fixed.

    Controllers :

    Moved recalibrate axes and added new lock / unlock buttons
    FIX : Mouse axes could not be used without game controller
    FIX : Multiple controllers did not work in several cases
    FIX : Recalibrate axes button set all axes to "X axis"

    Interface :

    Added translation slots for "UPR" "LWR" "TOE" and "CT"
    FIX : Wrong fuel estimate for XF GTR at SO City Long REV
    FIX : Error message when spawning AI with no car selected
    FIX : File association .set copied setup to wrong folder
    FIX : Comments for /autokick in dedicated host setup.cfg
    FIX : Start new host screen did not allow BF1 selection
    FIX : Crash entering Driver screen with no car selected
    FIX : Included script file for Formula BMW (FBM.lfs)

    Training :

    Reset old lesson results for new set of training lessons
    FIX : RaceAbout could not be loaded in a training lesson
    FIX : Various small text errors in training lessons

    Graphics :

    FIX : Path rubber could be updated far out of bounds
    FIX : Path rubber could sometimes go too far in to apex

    Changes from X10 to X30 :

    Content :

    New demo car : Formula BMW FB02
    Removed XR GT Turbo car from demo
    Chicane route added to South City

    AI :

    AI can now drive faster and can deal with changing car
    AI can drive out of pit garage for qualify or practice
    Can now make pit stops for fuel / damage / must pit rule
    No longer stop and reset to repair their car (pit instead)
    Save and load functions for start grid in single player

    Physics :

    Engine moment of inertia increased in all cars
    Handbrake is now applied at the start in hotlap mode
    Gear change auto throttle cut and blip options removed
    Manual clutch is now fully manual and engines can stall
    Improved simulation of sequential and h-pattern gearboxes
    Live anti roll and brake balance only allowed on race cars
    Redline rpm and rev limiter rpm point reduced in all cars
    RB4 - reduced mass by 18 kg / FXO - reduced tyre width
    FXO GTR - reduced mass by 20 kg to improve GTR balance
    GTR class also balanced by engine / gearboxes changes
    Racing tyres generate more heat and wear more quickly
    Clutch overheating system and display in F9 / F10
    FIX : Error in position of wind resistance centre

    South City :

    Many graphical updates and new configuration added
    Kerb construction modified making wall collisions safer
    JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

    Blackwood :

    Slightly narrower track and various graphical updates
    Modified chicane and section after main straight
    JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

    Fern Bay :

    Fixes / pit lane cameras / removed large bridge adverts
    JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

    Views :

    Adjustable cockpit view position for each car
    Left / right one button look functions now 45 degrees
    Left + right two button look functions now 90 degrees
    Look behind button in road cars - look back from centre
    Look behind button in racing cars - show virtual mirror
    FIX : Forced cockpit view now only affects your own car
    FIX : Skid marks and rubber are now visible through screen

    Multiplayer :

    Maximum size of config file (setup.cfg) doubled to 4 KB
    Command /spec X can be used by guests to remove AI drivers
    Time between reset and race start increased by six seconds
    Added "cruise" option and filter (allows wrong way driving)
    FIX : Remote clutch was pressed while shift paddle was held
    FIX : Lap timers did not work after /pitlane X or /pit_all
    FIX : Vulnerabilities that allowed a server to be crashed

    Interface :

    Damage repair is now a selectable option
    Pit stop damage repair takes twice as long
    Engines are no longer repaired in pit stops
    Pit stop still continues after car is nudged
    Added some missing commands to the /help text
    Can now drive up to 1 km/h over the speed limit
    Redline display on tacho now has maximum accuracy
    Press 4 key to see a racing line for any viewed car
    Show racing line is disallowed in hotlapping and FCV
    Can Reset and Must Pit added as single player options
    New command /entry - makes LFS return to entry screen
    Fuel per lap estimate now shown in pits - info section
    Added Bridgestone and Avon tyre manufacturers in setups
    Dashboard fuel displays now shown as % instead of litres
    Setup and colour config files now use three letter prefix
    Autocross layouts can now be selected in the track screen
    Removed digital speedo option - now depends on type of car
    Pit Stop fuel is now the fuel amount to be added at pit stop
    Best lap time is now shown at top right during a normal race
    Downforce distribution now shown in pits - downforce section
    Tips page updated to include a new tip and remove an old one
    FIX : Virtual dash appeared when viewing a remote undrawn car
    FIX : All pressed keys are now released when LFS loses focus
    FIX : CTRL + SHIFT tried to show user names in single player
    FIX : Sound and controller issues when changing screen mode
    FIX : Comma could not be used to enter interface scale

    Sound :

    Included new default sounds for BF1 / FZ5 / FZR / FOX
    Sound is now switched off while changing screen resolution

    Training :

    Included new full pack of training lessons
    Can now hit objects after completing the lesson
    Racing line is drawn on ground in test drive lessons
    Pressing ESC in test drive lessons results in a pass
    Message is shown on screen if you hit a car overtaking
    No penalty for hitting objects in Test Drive lessons
    Enter key can now be used to press any green button
    Removed countdown and info text at start of lesson

    InSim :

    FIX : Zero degrees FOV in CPP could cause LFS to crash
    FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits

    Changes from X to X10 :

    Interface :

    Available start grid size now shown in game setup screen
    Results table now shows user names if you press CTRL+SHIFT
    Improved positioning of 3d menu objects (drivers and cars)
    Display positioning support in Options->Display->Interface
    Added buttons to reset position and size of moved interface
    Analogue steer smooth max raised to 0.95 (to help gamepads)
    Faster downloading system for auto update and offline skins
    FIX : Autocross timing info turned orange after any results
    FIX : ALT+F4 and /exit command now exit from meeting room

    Graphics :

    Minor optimisation in 2d display system
    Optimised wide screen effect by using a viewport
    Optimised mirror draw by using a narrow viewport
    Removed missing lines of 2d elements at screen edges
    Graphics option : 32 bit sky (32 bit is now default)
    Improved texture purging code (avoiding possible crash)
    FIX : Shift light was invisible in single player replays
    FIX : GetPlateHandle message could come up on a busy host

    Multiplayer :

    Added new multiplayer option : force cockpit view
    Removed full hosts filter from List of Games screen
    Moved cones and physics objects are restored more quickly
    Added handicaps / start position / user name to MPR header
    Show time and date of MPR by holding CTRL+SHIFT during replay
    FIX : It was possible for any guest to cause a host to crash
    FIX : A player is connecting stayed on after MPR finished
    FIX : Command /end did not work if no players in race
    FIX : Wrong way autokick did not work

    InSim / Programmers :

    Username is now saved in SP Replays
    Driver model byte added to IS_NPL packet
    Minimum MCI / NLP time interval reduced to 50 ms
    New packet IS_AXO sent when an autocross object is hit
    New packets IS_AXI and IS_AXC report layout information
    FIX : Guests could not see ALWAYS_ON buttons in all screens
    FIX : Guests sent corrupted data in a long IS_BTT packet
    FIX : Dedicated host could not fill in split nodes info
    FIX : Dedicated host did not report race positions

    DOWNLOAD :

    PATCH (Version X must already be installed) :
    http://www.liveforspeed.net/file_lfs...H_X_TO_X30.exe (64 MB)

    AFTER X30 IS INSTALLED, update to X32 with the auto updater - just click Multiplayer... List of Hosts

    DEDICATED HOST (for hosting only) :
    http://www.liveforspeed.net/file_lfs...2_DEDI_X32.zip
    __________________________________
    david anderson | champion motorsports
    @info_cms | cms facebook | cms blogs

  2. #2
    davidan's Avatar
    davidan is online now David Anderson
    Join Date
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    Location
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    Default

    you can now get the offiicial patch/update from

    http://www.lfs.net/?page=patch_y
    __________________________________
    david anderson | champion motorsports
    @info_cms | cms facebook | cms blogs

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