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Thread: Villeneuve Results & Discussion

  1. #1
    Hutch is offline Michael Kolar
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    Default Villeneuve Results & Discussion

    Last edited by Hutch; 12-04-2017 at 06:08 PM.
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    Michael Kolar (aka Hutch)

  2. #2
    Hutch is offline Michael Kolar
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    This track was a great fit for the Escort, even better than I expected. I had a good battle with Patrice early on, then slowly but surely faded with a couple of mistakes and less-than-ideal tire wear. Still a fun drive!
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    Michael Kolar (aka Hutch)

  3. #3
    Jason Whited's Avatar
    Jason Whited is offline Senior Community Leader
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    Well, a bit of a lonely drive for the most part. Just couldn't hold pace with some of the other cars come race time. Still working on a braking issue I'm having with this sim and haven't got it quite sorted yet. Not sure I'm going to until I move forward on the hydraulic brake mod I'm working on. The "cone" just isn't cutting it. Feels like I go from very little brakes to locking no matter my pressure/bias. But, it's not just this car, it's AC in general.

    Still....lonely or not...a fun ride.
    I absolutely love these little cars. They feel really good and are just a barrel of fun to sling around just about any track.

    Sorry for leaving so suddenly after the race.
    I had done a full length F1 simulation of Adelaide in the wet yesterday...81 solid laps of that mess. It was earlier in the day, and I thought I was rested up again, but I guess I wore myself out in practice before this one because the last 20 minutes or so was absolutely grueling. Wanted to finish under power, but brain wanted to just stop and let the body rest. Pain in the neck/shoulders/back got pretty severe...so I finished, cut the power and went directly to laying down. I think another 5 minutes and I would have went insane...lol

    Anyways, grats to the winner and podium, and all finishers.
    Hope to see you guys again soon for some more good racing.
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  4. #4
    kcheeb is offline Ken Baldwin
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    Jason, you should check a brake setting in the controller area of the game. Can't remember the exact name of it.

    You can adjust, using a curve, how linear the pressure is based on pedal travel. I have mine set to 1 to 1, no steepening of the curve. Helped me with consistency and lock ups.

    Sent from my SM-G900W8 using Tapatalk
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    Understeer, you SEE the tree you crash into. Oversteer you HEAR the tree you crash into.

  5. #5
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    Hzamora is offline Hernán Zamora
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    Nice racing moments. I did my PB in the qualy but as common Cris was faster. Bad start put me from 2nd to 4th but I knew that maybe my pace could bring me back, it was clear for me that without Cris in the picture the pack of Mihaly, Bret and I will be hot. and it was, The early fight between Bret and I made us lose time to Mihaly, mostly because I bumped Bret in the last chicane, so after that I decided to pit, lost some time passing Patrice and Mike and a couple of laps after, Bret was beside me and the game was on again. From that moment and for the rest of the race we raced and raced nice and hard, a very good and fun battle, so thank to Bret and all of you guys.
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  6. #6
    Christopher Snow is offline Senior Community Leader
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    Bad night on several levels here, but no time to go into it now. Short version is I had to do a drive through and pitted when I saw my crew--bad idea.

    Grats to the podium, and glad the rest of you had fun.

  7. #7
    Christopher Snow is offline Senior Community Leader
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    Quote Originally Posted by kcheeb View Post
    Jason, you should check a brake setting in the controller area of the game. Can't remember the exact name of it.

    You can adjust, using a curve, how linear the pressure is based on pedal travel. I have mine set to 1 to 1, no steepening of the curve. Helped me with consistency and lock ups.

    Sent from my SM-G900W8 using Tapatalk
    I've done the same here, Jason. Options/controls/advanced/pedal(s): It's the brake "gamma" curve, controlled with a slider. Like Ken, mine is full left at 1.00, which flattens the curve.

    That said, these are still pretty easy to lock up IMO. Don't recall that being AS true with the '67 Ferrari GP car we raced a while back...but it must have been something of an issue, as it was driving that car which must have caused me to "flatten my gamma."

  8. #8
    Jason Whited's Avatar
    Jason Whited is offline Senior Community Leader
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    Yes, I've done this as well (running same settings you mention here) To little avail though.
    I have the Thrustmaster TP3A pedals, so I've been using the "conical brake mod" (fancy name for what is essentially a door stop fitted for us here..seriously, that's basically what it is..but is rather effective at creating the feel of progressive braking for the most part).
    ...problem is, initially it was really stiff. The rubber didn't have much "flex" to it. A year later and it's developed "flex". Which is good. It feels better, and more "progressive".

    However, it's only so effective. Once you get deeper into the rubber, it stiffens quite quickly.

    Over time, I've developed a bad habit of getting too far into the brakes because of the amount of force needed to apply full braking. I've even noticed myself "pulling" at the wheel to better balance myself in my seat while braking.
    Basically, near what would be full braking, it's too much resistance, really. So much so that it's hard to tell how much I'm applying.
    I've developed a load of solutions. Mostly just tweaking pressures and sensitivities...gamma curve as well where I can.

    But, AC seems to be the sim I notice it most in. Locking in most all cars seems a bit easier than what I'm used to.
    Nothing that can't be adjusted though.

    I'm in the process of a DIY hydraulic mod for both my clutch and brake. Hoping the progression I can obtain there is a bit more to my liking. We'll see when I get it applied.

  9. #9
    Hutch is offline Michael Kolar
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    BTW, I need the real name of "2000gtam" if you'd like your name in the results. If you need any help setting your real name in your profile, just let us know- it will be required at your next race. Thanks!
    Last edited by Hutch; 12-04-2017 at 06:06 PM.
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    Michael Kolar (aka Hutch)

  10. #10
    Hutch is offline Michael Kolar
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    Standings updated, and oh boy- *everyone* has something to gain with a good performance at the finale. This one should be exciting!
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    Michael Kolar (aka Hutch)

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