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Thread: VIR North Results

  1. #21
    Christopher Snow is offline Senior Community Leader
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    Quote Originally Posted by mms View Post
    That's weird indeed. If you didn't had another session in AC since yesterday you should have a file named "cr" in the replay folder (Documents\Assetto Corsar\replay), rename it to something else and you should be able to see it in game.
    Thank you for that tip too. I've saved the replays and will check to compare with the server version (learning a lot, if nothing else). Also found the "game bar" where I can turn Game Mode on/off...except I might have to be in a game to do that? I'll fiddle with it.

    Patrice did say he was planning to go into gear just after the start, and it sounds like he did, but after having a panic attack last time when it wouldn't go in (and then went to second), I was very careful to press it just once...and well before the lights went out. So I'm still at a loss as to why your starts are that much better (and Hernan's too). General internet weirdness, I guess.

    I've tried to assign a button or key too (and instead of the pedal), but that doesn't work for some reason. Maybe it just doesn't in AC (though you can certainly do it in rF/rf2), and then adjust the digital rates as desired.

    Anyway...my offseason goal is to "start like Mihaley starts." Maybe I'll figure it out...or maybe I'll always bog it somehow.

    It'll keep me staring at the ceiling in the wee hours until or unless I do, of that I'm sure. Hahahaha!
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  2. #22
    Christopher Snow is offline Senior Community Leader
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    https://www.addictivetips.com/window...te-windows-10/

    How to disable game mode globally (in the registry) ^. I haven't tried this yet, but may have to before trying to race Mid-Ohio tomorrow night (MNRL).

  3. #23
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    Well, that was a complete blast!!!!
    I was really surprised to qualify 2nd, but that didn't help stay in front very long....

    Yes, badly botched start, probably my worst this season. Reason for not got full redline? Gamble to get better traction off the line, didn't went as it was supposed to, obviously.
    Apart from that I was racing with Hernan with 0.5 to 1s second gap for over 30 minutes!!!!!!! I tried to make a gap during his pit time, and I was happy to see he got in other battles, but I was actually slower on my own, go figure. Mike got back with 2 s in my mirror, so I went in for my splash'n'go.
    After the stop and a close call at T1, I'm still 0.5 sec behind Hernan with 20 minutes to go. I'm gaining time in sector 2, but always eating dust in the last 3 corner combo leading to the main straight. I just couldn't setup a pass at all.
    It was super tight yet totally clean, pure joy I tell you. Then I saw Hernan's car flikering for about 1 lap until he teleported on my right door... lost 10 seconds lawn mowing. It could have been frustrating, but it gave me another good battle, this time with Brette up to the checkered and bonus podium finish to wrap it up.

    All I can say is that this Escort is even better than I hoped it would be. I certainly enjoyed the ride.
    Last edited by Swordsman; 12-18-2017 at 09:53 PM.

  4. #24
    mms
    mms is offline Mihaly Marton
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    Quote Originally Posted by Brette Brooks View Post
    I think trying something like this out would be a good first step in any directions, even if its just triples. But where can you try out such a setup in your favorite sims? IIRC, not all current racing sims support VR yet. So that is something else I am also hoping improves. What level of CPU and GPU did you find necessary to run your VR properly? Did you just build the best possible at the time and it seems to work? Or did you take a more research oriented approach? I'm guessing the next gen will require even more CPU and GPU capabilities. Although the latest in both categories are pretty impressive already. This question goes for all of you that have gone this route.

    One of the main things I would think it would help with in driving/racing sims would be judging your braking points and apexes more precisely. Other than the "COOL..MAN" affect most people speak of, what do you guys like the most about it?
    The only current SIM that I'd love to try out and does not have VR support is Automobilista, all others I know have VR support. Your best bet of trying out would be to find a fellow simracer that has a VR setup, finding one could be a challenge. If you or anyone else ever have a trip to Calgary I'll be more than happy to let you try it

    I have an 8-year old PC, so my CPU (I7 3770K, OC'd to 4.3GHz) is not top of the line but still very capable, it is currently the weak point as I recently upgraded to a Geforce 1070 GPU, which I consider a minimum for a VR setup. It offers an enjoyable VR experience, though you're going to need a more powerful one if you want to max out graphic settings on any recent games. If you need help buying a new PC I could give you some guidelines.

    About next gen VR's needing more CPU/GPU power it really depends. Most people with VR today use up-scaling (sometimes up to 2.0) to mitigate the resolution issue, which in average results in rendering about 16M pixels. Pimax's next gen headsets (advertised as 8K, but they're not, really, just marketing trickery) have about 15.5M pixel resolution. This already means that PC's that can today handle a Rift will be able to handle the higher resolution. Another thing is that companies working on eye-tracking tech that would allow the games to render high-resolution images only on a smaller area that your eyes look at, significantly reducing computing power needed. They still have to figure out some issues, but eventually it will probably be used in all future headsets.

    What I like the most about it is the immersion. You're not playing a game any more, you're sitting in the car and have a race as close to the real deal as most of us will ever get. It's hard to explain really, everyone have to experience it for themselves. Other than that, being able to judge distance from other cars, better speed sensation, elevation changes, being able to see camber and bumps on the track, being able to look where you go in a natural way, all these things make racing more natural, everything just start to make sense.

  5. #25
    mms
    mms is offline Mihaly Marton
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    Quote Originally Posted by Christopher Snow View Post
    https://www.addictivetips.com/window...te-windows-10/

    How to disable game mode globally (in the registry) ^. I haven't tried this yet, but may have to before trying to race Mid-Ohio tomorrow night (MNRL).
    Wait, what, they removed the option to disable it??? Damn M$, I really hate the direction they are going with Win 10....

  6. #26
    Christopher Snow is offline Senior Community Leader
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    I've tried all three (gifted the Pimax 4K by CMS member Chris Hamilton, who prefers his Rift), and in my view the Pimax does have the clearest view (least screen-door effect) by a fair margin. It's weak in other areas though and I'm still fiddling with some poor-mans hand control options (YouTube has quite a few videos on the subject). When I bought my v. card I had 4K in mind, so I opted for a 1080 Ti. My thinking was I would drive either the Pimax 4K (the Pimax 8K wasn't on my radar-screen then), or a 4K projector...and the latter is still very much in my thinking.

    BUT...and this is big but...what VR brings into the mix (and what almost no one talks about in sim-racing) is LIFESIZE* 3D. 3D projection is something I've driven with in the past and I still distinctly remember the WOW! effect when I jumped into the Williams FW07 at Monaco about eight years back. With 3D, the cockpit surround really DID "wrap around" and the car instantly felt like the small beast it really is. The POP was just incredible!! And then to go out and drive close behind the Renault...with that monster wing looming just ahead of my feet at 180 mph (Long Beach). Thrilled me "right down to my socks," to paraphrase Paul Newman (in "The Sting").

    I'm still convinced a big part of why 3D viewing never took off is because most people didn't appreciate that the "pop" only comes when you see things lifesize the way your eyes really do. And to do that you have to get within 10% of true lifesize...or the 3D basketball you are shooting seems like a mere softball...or a baseball on a typical 27" 3D monitor. It's interesting, but it won't put you IN there until you scale it out right.

    VR, by contrast, effectively forces the lifesize part because it's strapped to your face (there is sometimes a small range for tweaking, but not always)...and for almost all people who try it, it really is near-lifesize even if not perfect. So it pops.

    [* you will see some folks wanting the ability to tweak the sizes, and as far as I know the only way it can be done RIGHT is by carefully measuring your IPD (the distance between your eyeballs) and then adjusting the headset accordingly. Folks in the "middle range" probably don't miss it much even if it's slightly "off, but others (like me) want to fine-tune]
    Last edited by Christopher Snow; 12-18-2017 at 10:20 PM.
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  7. #27
    Christopher Snow is offline Senior Community Leader
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    You can still disable it using the game-bar you mentioned (I think). But there is no global on-off it seems. Hence that registry edit ^.

    I'm just glad you mentioned this, as I could have gone on for years not ever realizing there might be a background culprit (still unproven in my case, but I wonder). Thanks a bunch!
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  8. #28
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    Quote Originally Posted by mms View Post
    The only current SIM that I'd love to try out and does not have VR support is Automobilista, all others I know have VR support. Your best bet of trying out would be to find a fellow simracer that has a VR setup, finding one could be a challenge. If you or anyone else ever have a trip to Calgary I'll be more than happy to let you try it

    I have an 8-year old PC, so my CPU (I7 3770K, OC'd to 4.3GHz) is not top of the line but still very capable, it is currently the weak point as I recently upgraded to a Geforce 1070 GPU, which I consider a minimum for a VR setup. It offers an enjoyable VR experience, though you're going to need a more powerful one if you want to max out graphic settings on any recent games. If you need help buying a new PC I could give you some guidelines.

    About next gen VR's needing more CPU/GPU power it really depends. Most people with VR today use up-scaling (sometimes up to 2.0) to mitigate the resolution issue, which in average results in rendering about 16M pixels. Pimax's next gen headsets (advertised as 8K, but they're not, really, just marketing trickery) have about 15.5M pixel resolution. This already means that PC's that can today handle a Rift will be able to handle the higher resolution. Another thing is that companies working on eye-tracking tech that would allow the games to render high-resolution images only on a smaller area that your eyes look at, significantly reducing computing power needed. They still have to figure out some issues, but eventually it will probably be used in all future headsets.

    What I like the most about it is the immersion. You're not playing a game any more, you're sitting in the car and have a race as close to the real deal as most of us will ever get. It's hard to explain really, everyone have to experience it for themselves. Other than that, being able to judge distance from other cars, better speed sensation, elevation changes, being able to see camber and bumps on the track, being able to look where you go in a natural way, all these things make racing more natural, everything just start to make sense.
    Thanks Mihaly for such a thorough response!

    I usually build my own PCs and spec the parts based on my favorite racing sim of the upcoming genre. The one I'm using now I built in early 2012 and specified the parts based on rF2 and MS FSX claims more than anything else. Even though it is almost 6 years old, my i7 CPU is one generation older than yours. So you must have done some updates along the way if your PC is 8 years old. Anyway, one of the things I am trying to wrap my head around (ironically opposite of VR..hehe) regarding VR is how do you see your local hardware for things like pushing the correct buttons? That might be easy to resolve with a wheel that has less than 10 or 12 switches. But what about typing command keys or text, moving a mouse on your keyboard, reaching for a drink, adjusting a nearby fan, etc.? Is the next gen of VR suppose to include some see thru or local peek option in some way? Or do you just block out those things because you are so into driving a car you "seem to be in" and you would not have those options in a RL race? Just curious because I can see myself really getting into something like that as long as the technicals (resolution and smoothness mostly) are not distracting.

    BTW, AMS is also sim I like. I don't dislike R3E either. I just don't care for their payment scheme for content (although they have some tracks on sale right now). How many of the current race sims actually have good VR support already? And how many CMS members you know have VR? Maybe one of them lives close enough to me that I can ask for a demo. Sorry for more questions. It's a given I appreciate all the feedback!

  9. #29
    Brette Brooks's Avatar
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    Quote Originally Posted by Christopher Snow View Post
    I've tried all three (gifted the Pimax 4K by CMS member Chris Hamilton, who prefers his Rift), and in my view the Pimax does have the clearest view (least screen-door effect) by a fair margin. It's weak in other areas though and I'm still fiddling with some poor-mans hand control options (YouTube has quite a few videos on the subject). When I bought my v. card I had 4K in mind, so I opted for a 1080 Ti. My thinking was I would drive either the Pimax 4K (the Pimax 8K wasn't on my radar-screen then), or a 4K projector...and the latter is still very much in my thinking.

    BUT...and this is big but...what VR brings into the mix (and what almost no one talks about in sim-racing) is LIFESIZE* 3D. 3D projection is something I've driven with in the past and I still distinctly remember the WOW! effect when I jumped into the Williams FW07 at Monaco about eight years back. With 3D, the cockpit surround really DID "wrap around" and the car instantly felt like the small beast it really is. The POP was just incredible!! And then to go out and drive close behind the Renault...with that monster wing looming just ahead of my feet at 180 mph (Long Beach). Thrilled me "right down to my socks," to paraphrase Paul Newman (in "The Sting").

    I'm still convinced a big part of why 3D viewing never took off is because most people didn't appreciate that the "pop" only comes when you see things lifesize the way your eyes really do. And to do that you have to get within 10% of true lifesize...or the 3D basketball you are shooting seems like a mere softball...or a baseball on a typical 27" 3D monitor. It's interesting, but it won't put you IN there until you scale it out right.

    VR, by contrast, effectively forces the lifesize part because it's strapped to your face (there is sometimes a small range for tweaking, but not always)...and for almost all people who try it, it really is near-lifesize even if not perfect. So it pops.

    [* you will see some folks wanting the ability to tweak the sizes, and as far as I know the only way it can be done RIGHT is by carefully measuring your IPD (the distance between your eyeballs) and then adjusting the headset accordingly. Folks in the "middle range" probably don't miss it much even if it's slightly "off, but others (like me) want to fine-tune]
    As usual, you make some great points Chris. It's a given I appreciate all the feedback!

    If you have already gone the 1080Ti route, I know you are a committed sim racer (not the guys in the white suits again..hehe). Because the 1080Tis are the top of the current GPU heap, and they don't come cheap! I've watched a few PC centric YouTubes that suggest the next gen from NVidia won't be released until May 2018 earliest. And it could be up to another year. As capable as the 1080Ti is, that makes one wonder if they are having trouble topping themselves at this point, or just trying to amortize profits better over a longer period. It seams that the hardware has caught up with and surpassed most current games (not just racing sims) due to the amount of work/cost including everything possible in newer code. Its kind of like the opposite of the situation when MS FSX came out, although that is not the best optimized code for performance.

    I wear glasses, so one of my questions is how does someone with my far sighted view compensate for that in a VR headset? Is there a Diopter equivalent adjustment to compensate for these things and see things seemingly life size and clear?
    Last edited by Brette Brooks; 12-18-2017 at 11:19 PM.
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  10. #30
    Christopher Snow is offline Senior Community Leader
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    Quote Originally Posted by Brette Brooks View Post
    As usual, you make some great points Chris. It's a given I appreciate all the feedback!

    If you have already gone the 1080Ti route, I know you are a committed sim racer (not the guys in the white suits again..hehe). Because the 1080Tis are the top of the current GPU heap, and they don't come cheap! I've watched a few PC centric YouTubes that suggest the next gen from NVidia won't be released until May 2018 earliest. And it could be up to another year. As capable as the 1080Ti is, that makes one wonder if they are having trouble topping themselves at this point, or just trying to amortize profits better over a longer period. It seams that the hardware has caught up with and surpassed most current games (not just racing sims) due to the amount of work/cost including everything possible in newer code. Its kind of like the opposite of the situation when MS FSX came out, although that is not the best optimized code for performance.

    I wear glasses, so one of my questions is how does someone with my far sighted view compensate for that in a VR headset? Is there a Diopter equivalent adjustment to compensate for these things and see things seemingly life size and clear?
    Wearing glasses is THE biggest reason you should try before you buy unless you can get a good return policy. Same here: I have two different pair, one with large aviator type lenses for reading and close work (wearing them now to type, with this large monitor about 20" in front of my eyes) and a second pair I had made for using the projector--those focus well about 36"-40" out, and have slightly smaller lenses. I had those made once I had my cockpit area roughly dimensioned out (each pair was under $100 about ten years back). My regular progressive lens glasses both have smaller lenses and easily could be worn inside the HMD--the closeup pairs are iffier and the closeup pair usually requires me to fit them inside (grip fit) and then put the whole rig--glasses and all--on as a unit.

    Fogging was pretty much a show stopper with the VIVE, although I wan't impressed with the view either--clear mostly over center and blurrier at the edges than the Rift, in my experience. It DOES sport an easy to adjust IPD, but the Microsoft demo people wouldn't let me fiddle with it. In fact they didn't even know about it (I had already measured my own IPD and had it verified at my LensCrafters (where the glasses were made)), and it took some work to convince them it was there. The Rift may or may not have something similar, as with the Pimax--supposedly both can be adjusted, but you'll get different answers about how, and most demo people won't know.

    The Rift was better for me than the VIVE by a fair margin, and though it still fogged the glasses a bit, it wasn't nearly the problem the VIVE was. Also had peripheral vision that was more clear (IMO) and I could see racing with it. The demo of "The Climb" I tried was quite fun, and I'd buy that software for the Pimax if I could. Supposedly this last HMD is recognized in Steam as a Rift, and that seems to be true in my limited experience with it, but without hand controls I can't navigate menus (working on bluetooth solutions for that using PS2 Navi controllers, but it's a DIY bit of kit...).

    As to not seeing anything but what's inside...lol! Welcome to VR. You will certainly want to know where all your buttons and switches are, lest you have to fiddle around blind, with all the attendant consequences--hitting my speed limiter by accident killed my VIR GTE race a few months back (Grrrrr!), and I wasn't even USING VR. I'm sure I could be REALLY bad with an HMD on my face!

    [VR emoji group needed here]
    Last edited by Christopher Snow; 12-19-2017 at 11:21 AM.
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