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Thread: While We Wait for ARCA - TPSCC Interest?

  1. #1
    davidan's Avatar
    davidan is online now David Anderson
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    Default While We Wait for ARCA - TPSCC Interest?

    Ok guys, while we wait for the final release of ARCA Sim Racing, would any of you be interested in running a couple of races in the new rFactor Mod from The Pits TPSCC = The Pits Stock Car Championship? If so chime in here, and we can organize a couple of races; starting this Sunday.

    Maybe we can run this coming Sunday night ... using the default cars, and some of the setups that were released ...

    Go here to get the files (see below links).

    The new release which was put out today has the Car of Tomorrow included as well which should be interesting.

    http://theuspits.com/files/rfactor/m...cc_v1.9.3b.exe (mod)

    http://theuspits.com/files/rfactor/m...c08_setups.zip (setups)
    Last edited by davidan; 02-15-2008 at 07:08 PM.
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  2. #2
    davidan's Avatar
    davidan is online now David Anderson
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    Here are full details on the mod
    -----
    Posted: Fri Feb 15, 2008 4:21 pm Post subject: TPSCC is HERE!



    TPSCC v1.9.3b

    This is the predecessor to TPSCC v2.0. We decided to release
    it as a beta due to the Daytona 500. However, it's pretty much 90%
    complete, there will be a new cockpit in v2.0 and a few other things. This has a highly-realistic version of the Car of Tomorrow, detailed modeling, new physics, paintable wings & splitters, paintable wheels & engines, and much more! As well, Brian and Jerry have put together JaxBR...an updated superspeedway to replace last year's 'Florida'. However, please note that all older TPSCC tracks still work with no modifications at all.

    TPSCC v1.9.3b installs completely separate of v1.1, there will be no problems with running both mods side-by-side. TPSCC v1.9.3 IS completely separate, however...it should not be though of as an 'add-on' to v1.1, due to the differences in cars, physics, etc.

    Please note that hi-res carsets and cup carsets are not yet available, so keep checking The Pits for those updates. Templates will not be made available until v2.0 (due to a few more changes with the mod).

    Stay tuned for v2.0, but in the meantime, enjoy our beta of TPSCC v2 on the weekend of the greatest spectacle in racing!

    The Pits rFactor Download Page

    Direct Downloads Courtesy of:
    TPSCC/NAWSCAR
    Race2Play
    Rapidshare

    JaxBR - Brian's new version of Florida
    TPSCC/NAWSCAR
    Race2Play


    =======================
    Readme:

    The Pits StockCar Challenge

    Welcome to The Pits Stock Car Challenge!

    This mod is for rFactor (http://www.rfactor.net) and is a simulated stock car championship based on real stock car racing series. Please note that this series is based on real information gained from those actually in the business, weeks and months have been spent insuring that car physics represent the real thing as closely as possible.

    This mod contains fictional cars at a low-res (1024) setting, for high-res cars, please see The Pits for other downloads. Tracks that have been specifically tailored for this mod are also available. Due to this, we only suggest that leagues use tracks that have been tailored for TPSCC. We cannot guarantee the racing performance of cars driven on other tracks.

    There will be numerous notes and some setups released with the game, please make sure that you read everything before complaining.

    We will NOT be releasing 3dos of any type for this mod.

    Please note that an "AddOns" directory can be found in the TPSCC_2008 vehicles folder. This has been added to the TPSCC mod search path, so you can actually add new modifications to vehicles without having to overwrite the original mod files. You can also find a directory called "Templates", this has templates for painting the splitter and wing. The #76 Impala shows how to use it, see filenames.

    Version Information:
    1.9.3
    public beta

    1.9.2
    internal release for bug fixes

    1.9.1 release
    internal release for bug fixes

    1.9.0 release
    inclusion of Car of Tomorrow, complete overhaul of mod

    1.0 release
    1) removal of beta test material
    2) Fix for audio
    3) Fix for pit stop time for damage
    4) Fix for several car skins, tires
    5) Fix for chassis textures
    6) added SSR

    0.95b
    1) Updated LoDs for Monte Carlo
    2) Updated Physics
    3) Updated vehicle files
    4) Added special credits to mod
    5) Modified setups and talent files
    6) Updated spec, bump and paintschemes
    7) Updated damage

    0.21b
    1) LoDs for all cars
    2) Updated Sounds
    3) Increased & modified drafting ability
    4) Modified Physics
    5) Modified Damage (lowered due to wall stick)
    6) Bug fixes

    0.20b
    1) Increased caution sensitivity for full course cautions on both ovals and roadies.
    2) Updated Sounds
    3) Support for Spring Rubbers added...You will start the race without any and have the ability to add them during a pitstop as well as removing those added later in the race. Currently there is no way to start the race with any spring rubbers already in the car. They are only part of the pit menu option screen available just as you would change air pressure, wedge, grill tape, etc before a pitstop.
    4) More cars
    5) Tire adjustments for both tire wear as well as tire pressures.
    6) Wedge adjustment--The adjustment is now 0.50 turns instead of the old 0.48 per click. Each "click" is approx equal to 0.1% weight change in crossweight of the car. EX. 10 clicks or 5 rounds of wedge is approx equal to 51% crossweight.
    7) Initial damage input from jtbo
    BGN physics & car from Brian
    9) added uninstaller for beta testing

    0.10b
    Initial beta build

    Bugs:
    * AI may not operate correctly at all times - we have tweaked and played with the AI for awhile. They actually act better than in TPSCC v1.0, so that's good.

    * Car damage may not always be portrayed correctly - The damage model for rFactor leaves a bit to be desired, hopefully they'll fix that in future versions. Be aware that we've tweaked the damage quite a bit, it should seem fairly realistic in many instances, but not in all of them.

    * Framerate may slow as LoD's have not yet been properly implemented. Other small bugs may show up as this is a beta version.

    Credits (in no particular order):
    Jim "DT99" Kerekes - Beta tester, Templates, 2D graphics, Car painter, Car files, Tin can stringer
    Scott Ryerson - 2d graphics, Car Painter, Windows and Templates, Beta Tester (Brian's flying monkey)
    Joel "Joel_71" Edick - BETA tester, Track Updater, Car Painter
    Duke "DukeM" Mayle - Car Painter, Beta Tester, Hillbilly Deluxe
    Matthew "Kuruma85" Wells - Car painter
    Scott "Tigger" Stockton - 3d car models, 2d graphics, gen and ini file coding, fish slap beta tester
    Jerry "Callihan" Eldred - TPSCC League, Tracks, Testing, Migraines, Shop Stalker, Official Pits Stealth Photographer
    AJ "ajshoe" Shoemaker - Car Painter, Beta Tester, Wall pounding, sheet metal twisting, extraordinaire
    Greg "G'Kar" Carrier - Beta Tester, Tire fryer
    Sheldon "BossCaper" Beddow - Painter, Beta Tester
    Scott "MethylEthyl" Hensley- sound
    Craig "Fallin" White - Beta Tester
    Tony Kelley - painting, templates
    Jan "Jan Kohl" Kohl - installer, painter, Royal PitB, fishhead wrangler

    Thanks To:
    ISI - For the best racing sim
    David Noonan - 3dSimEd & support
    NAWSCAR/TPSCC Racing League - testing and input
    Tim McArthur - ftp hosting
    Justin Jacobs - testing models, reference photos, general information
    To those people behind the curtain!

    Pay no attention to that man behind the curtain!
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  3. #3
    Wes Tribble's Avatar
    Wes Tribble is offline Tribble Racing Group
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    DAYTONA!!

  4. #4
    mufasa3's Avatar
    mufasa3 is offline Philip Brown
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    I'm game

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    I downloaded it so I'll be there Sunday.

  6. #6
    Rob Lowe's Avatar
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    I have it and might be there Sunday..I will be driving the 88 chevy.

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    davidan's Avatar
    davidan is online now David Anderson
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    Ok guys, lets do it. I will install the mod on the Fun Series Server, and lets run a race at Daytona Sunday Night. We will get started with practice at 8pm CST, or following the Daytona 500 TV Coverage, and we will qualify at 9pm CST, and then do a race -- maybe 50 laps or so ... at Daytona. Here is what you will need:

    The new Mod
    http://theuspits.com/files/rfactor/m...cc_v1.9.3b.exe
    (we will drive the COT Car of Tomorrow)

    Setups
    http://theuspits.com/files/rfactor/m...c08_setups.zip

    and for this track we can try the new Jacksonville BR (Daytona) that was released yesterday as well. You can download it from here
    http://theuspits.com/files/rfactor/t...jaxbr_v1.0.exe

    I should have everything up and running on the fun series server shortly.

    password = speedzone
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  8. #8
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    downloading now

  9. #9
    davidan's Avatar
    davidan is online now David Anderson
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    Please also make sure you download the extra skin pack
    http://www.tpscc.com/tpsccfiles/NAWS...ins_021508.rar
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